Scott McMillan wrote:
> 
> When I am rendering with
> 
>  glPolygonMode(GL_*, GL_LINE);
>  glBegin(GL_TRIANGLE_STRIP);
>  for (int i=0; i<(some even number greater than 2); i++)
>    glVertex3fv(vec[i]);
> 
> The very last line does not get rendered.  Vertex arrays
> don't have this problem.  See the attached test program.
> 


Thanks for the demo program.  I've committed a fix to the 3.2 branch.  (the
3.3 will follow shortly).

Keith


_______________________________________________
Mesa-bug maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-bug


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to