Scott McMillan wrote: > > When I am rendering with > > glPolygonMode(GL_*, GL_LINE); > glBegin(GL_TRIANGLE_STRIP); > for (int i=0; i<(some even number greater than 2); i++) > glVertex3fv(vec[i]); > > The very last line does not get rendered. Vertex arrays > don't have this problem. See the attached test program. > Thanks for the demo program. I've committed a fix to the 3.2 branch. (the 3.3 will follow shortly). Keith _______________________________________________ Mesa-bug maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-bug _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev