On 06.05.2011 06:59, Bryan Cain wrote:
> 2011/4/27 Christian König <deathsim...@vodafone.de
> <mailto:deathsim...@vodafone.de>>
>
>     Regarding the not working idct on nvidia hardware I would guess
>     that we
>     use something that the driver currently doesn't supports, like
>     multiple
>     render targets, disabled opengl rasterisation rules, unsupported
>     intermediate buffer format or something else.
>
>
> Hi Christian,
>
> I found out the other day that nv50 doesn't support disabled GL
> rasterization rules, and doesn't plan to.  Could iDCT be changed to
> work with GL rasterization rules enabled, or is there a reason that it
> can't or shouldn't use them?
>
NV50 as in the hardware here. At least as far as we could find. I
suppose adjusting the viewport translation by -0.5 might help, but I'd
rather not. And if you want me to change the top-left rule into
something else, you're completely out of luck.

> Regards,
> Bryan.
>
>
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