On 05/14/2016 04:37 PM, Ilia Mirkin wrote:
On Sat, May 14, 2016 at 9:54 AM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/gallium/drivers/nouveau/nvc0/nvc0_compute.c |  53 ++++++++
 src/gallium/drivers/nouveau/nvc0/nvc0_context.h |   1 +
 src/gallium/drivers/nouveau/nvc0/nvc0_program.c |   8 +-
 src/gallium/drivers/nouveau/nvc0/nvc0_tex.c     | 154 +++++++++++++++++++++++-
 4 files changed, 209 insertions(+), 7 deletions(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c 
b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
index bbc8edb..78ce000 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
@@ -258,6 +258,45 @@ nvc0_compute_validate_globals(struct nvc0_context *nvc0)
    }
 }

+static inline void
+nvc0_compute_invalidate_surfaces(struct nvc0_context *nvc0, const int s)
+{
+   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+   int i;
+
+   for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
+      if (s == 5)
+         BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6);
+      else
+         BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6);
+      PUSH_DATA(push, 0);
+      PUSH_DATA(push, 0);
+      PUSH_DATA(push, 0);
+      PUSH_DATA(push, 0);
+      PUSH_DATA(push, 0x14000);
+      PUSH_DATA(push, 0);
+   }
+}
+
+static void
+nvc0_compute_validate_surfaces(struct nvc0_context *nvc0)
+{
+   /* TODO: Invalidating both 3D and CP surfaces before validating surfaces for
+    * compute is probably not really necessary, but we didn't find any better
+    * solutions for now. This fixes some invalidation issues when compute and
+    * fragment shaders are used inside the same context. Anyway, we definitely
+    * have invalidation issues between 3D and CP for other resources like SSBO
+    * and atomic counters. */
+   nvc0_compute_invalidate_surfaces(nvc0, 4);
+   nvc0_compute_invalidate_surfaces(nvc0, 5);
+
+   nvc0_validate_suf(nvc0, 5);
+
+   /* Invalidate all FRAGMENT images because they are aliased with COMPUTE. */
+   nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES;
+   nvc0->images_dirty[4] |= nvc0->images_valid[4];
+}
+
 static struct nvc0_state_validate
 validate_list_cp[] = {
    { nvc0_compprog_validate,              NVC0_NEW_CP_PROGRAM     },
@@ -267,6 +306,7 @@ validate_list_cp[] = {
    { nvc0_compute_validate_textures,      NVC0_NEW_CP_TEXTURES    },
    { nvc0_compute_validate_samplers,      NVC0_NEW_CP_SAMPLERS    },
    { nvc0_compute_validate_globals,       NVC0_NEW_CP_GLOBALS     },
+   { nvc0_compute_validate_surfaces,      NVC0_NEW_CP_SURFACES    },
 };

 static bool
@@ -384,6 +424,19 @@ nvc0_launch_grid(struct pipe_context *pipe, const struct 
pipe_grid_info *info)
       PUSH_DATA (push, 0x1);
    }

+   for (int i = 0; i < NVC0_MAX_IMAGES; ++i) {
+      BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6);
+      PUSH_DATA(push, 0);
+      PUSH_DATA(push, 0);
+      PUSH_DATA(push, 0);
+      PUSH_DATA(push, 0);
+      PUSH_DATA(push, 0x14000);
+      PUSH_DATA(push, 0);
+   }
+
+   /* TODO: Not sure if this is really necessary. */
+   nvc0_compute_invalidate_surfaces(nvc0, 5);

Errr... so you're doing this 2x? Did you mean to get rid of the loop above?

Right, sorry.


+
    /* Invalidate all 3D constbufs because they are aliased with COMPUTE. */
    nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
    for (s = 0; s < 5; s++) {
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h 
b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
index 7fcbf4a..436e912 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
@@ -323,6 +323,7 @@ extern void nvc0_init_surface_functions(struct nvc0_context 
*);
 bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
 bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
 bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
+void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
 void nvc0_validate_textures(struct nvc0_context *);
 void nvc0_validate_samplers(struct nvc0_context *);
 void nve4_set_tex_handles(struct nvc0_context *);
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c 
b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index 9db45c0..9e214a5 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -552,22 +552,18 @@ nvc0_program_translate(struct nvc0_program *prog, 
uint16_t chipset,
          info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);
          info->prop.cp.gridInfoBase = NVC0_CB_AUX_GRID_INFO;
          info->io.uboInfoBase = NVC0_CB_AUX_UBO_INFO(0);
-         info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
-      } else {
-         info->io.suInfoBase = 0; /* TODO */
       }
       info->io.msInfoCBSlot = 0;
       info->io.msInfoBase = NVC0_CB_AUX_MS_INFO;
       info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0);
+      info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
    } else {
       if (chipset >= NVISA_GK104_CHIPSET) {
          info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);
-         info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
-      } else {
-         info->io.suInfoBase = 0; /* TODO */
       }
       info->io.sampleInfoBase = NVC0_CB_AUX_SAMPLE_INFO;
       info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0);
+      info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
       info->io.msInfoCBSlot = 15;
       info->io.msInfoBase = 0; /* TODO */
    }
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c 
b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
index 28f48bf..668cd18 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
@@ -915,9 +915,161 @@ nve4_set_surface_info(struct nouveau_pushbuf *push,
 }

 static inline void
+nvc0_set_surface_info(struct nouveau_pushbuf *push,
+                      struct pipe_image_view *view, uint64_t address,
+                      int width, int height, int depth)
+{
+   struct nv04_resource *res;
+   uint32_t *const info = push->cur;
+
+   push->cur += 16;
+
+   /* Make sure to always initialize the surface information area because it's
+    * used to check if the given image is bound or not. */
+   memset(info, 0, 16 * sizeof(*info));
+
+   if (!view || !view->resource)
+      return;
+   res = nv04_resource(view->resource);
+
+   /* Stick the image dimensions for the imageSize() builtin. */
+   info[8] = width;
+   info[9] = height;
+   info[10] = depth;
+
+   /* Stick the blockwidth (ie. number of bytes per pixel) to calculate pixel
+    * offset and to check if the format doesn't mismatch. */
+   info[12] = util_format_get_blocksize(view->format);
+
+   if (res->base.target == PIPE_BUFFER) {
+      info[0]  = address >> 8;
+      info[2]  = width;
+   } else {
+      struct nv50_miptree *mt = nv50_miptree(&res->base);
+
+      info[0]  = address >> 8;
+      info[2]  = width;
+      info[4]  = height;
+      info[5]  = mt->layer_stride >> 8;
+      info[6]  = depth;
+      info[14] = mt->ms_x;
+      info[15] = mt->ms_y;
+   }
+}
+
+void
+nvc0_validate_suf(struct nvc0_context *nvc0, int s)
+{
+   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+   struct nvc0_screen *screen = nvc0->screen;
+
+   if (!nvc0->images_dirty[s]) {
+      /* Images are aliased between 3D and COMPUTE, but we must not reset the
+       * state when no images are bound */

When no images are bound? That's not images_dirty. That's
images_valid. Is that why you're having all those invalidation issues?

My mistake, but this doesn't change anything (still have the same invalidation issues with images_valid instead of images_dirty).


+      return;
+   }
+
+   for (int i = 0; i < NVC0_MAX_IMAGES; ++i) {
+      struct pipe_image_view *view = &nvc0->images[s][i];
+      int width, height, depth;
+      uint64_t address = 0;
+
+      if (s == 5)
+         BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6);
+      else
+         BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6);
+
+      if (view->resource) {
+         struct nv04_resource *res = nv04_resource(view->resource);
+         unsigned rt = nvc0_format_table[view->format].rt;
+
+         if (util_format_is_depth_or_stencil(view->format))
+            rt = rt << 12;
+         else
+            rt = (rt << 4) | (0x14 << 12);
+
+         /* get surface dimensions based on the target. */
+         nvc0_get_surface_dims(view, &width, &height, &depth);
+
+         address = res->address;
+         if (res->base.target == PIPE_BUFFER) {
+            unsigned blocksize = util_format_get_blocksize(view->format);
+
+            address += view->u.buf.first_element * blocksize;
+            assert(!(address & 0xff));
+
+            PUSH_DATAh(push, address);
+            PUSH_DATA (push, address);
+            PUSH_DATA (push, align(width * blocksize, 0x100));
+            PUSH_DATA (push, NVC0_3D_IMAGE_HEIGHT_LINEAR | 1);
+            PUSH_DATA (push, rt);
+            PUSH_DATA (push, 0);
+         } else {
+            struct nv50_miptree *mt = nv50_miptree(view->resource);
+            struct nv50_miptree_level *lvl = &mt->level[view->u.tex.level];
+            const unsigned z = view->u.tex.first_layer;
+
+            if (z) {
+               if (mt->layout_3d) {
+                  address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z);
+                  if (depth >= 1) {
+                     pipe_debug_message(&nvc0->base.debug, CONFORMANCE,
+                                        "3D images are not supported!");
+                     debug_printf("3D images are not supported!\n");

Actually I'd print these at a higher level, not just if (z). Even if z
== 0, as long as lvl->tile_mode & 0xf00, 3d images will still suck.

Okay, will do.

+                  }
+               } else {
+                  address += mt->layer_stride * z;
+               }
+            }
+            address += lvl->offset;
+
+            PUSH_DATAh(push, address);
+            PUSH_DATA (push, address);
+            PUSH_DATA (push, width);
+            PUSH_DATA (push, height);
+            PUSH_DATA (push, rt);
+            PUSH_DATA (push, lvl->tile_mode & 0xff); /* mask out z-tiling */
+         }
+
+         if (s == 5)
+            BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
+         else
+            BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR);
+      } else {
+         PUSH_DATA(push, 0);
+         PUSH_DATA(push, 0);
+         PUSH_DATA(push, 0);
+         PUSH_DATA(push, 0);
+         PUSH_DATA(push, 0x14000);
+         PUSH_DATA(push, 0);
+      }
+
+      /* stick surface information into the driver constant buffer */
+      if (s == 5)
+         BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
+      else
+         BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
+      PUSH_DATA (push, 2048);
+      PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
+      PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
+      if (s == 5)
+         BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 16);
+      else
+         BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16);
+      PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(i));
+
+      nvc0_set_surface_info(push, view, address, width, height, depth);
+   }
+}
+
+static inline void
 nvc0_update_surface_bindings(struct nvc0_context *nvc0)
 {
-   /* TODO */
+   nvc0_validate_suf(nvc0, 4);
+
+   /* Invalidate all COMPUTE images because they are aliased with FRAGMENT. */
+   nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
+   nvc0->images_dirty[5] |= nvc0->images_valid[5];
 }

 static inline void
--
2.8.2

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