On 05/14/2016 04:37 PM, Ilia Mirkin wrote:
On Sat, May 14, 2016 at 9:54 AM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote:Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 53 ++++++++ src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 1 + src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 8 +- src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 154 +++++++++++++++++++++++- 4 files changed, 209 insertions(+), 7 deletions(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c index bbc8edb..78ce000 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c @@ -258,6 +258,45 @@ nvc0_compute_validate_globals(struct nvc0_context *nvc0) } } +static inline void +nvc0_compute_invalidate_surfaces(struct nvc0_context *nvc0, const int s) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + int i; + + for (i = 0; i < NVC0_MAX_IMAGES; ++i) { + if (s == 5) + BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6); + else + BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0x14000); + PUSH_DATA(push, 0); + } +} + +static void +nvc0_compute_validate_surfaces(struct nvc0_context *nvc0) +{ + /* TODO: Invalidating both 3D and CP surfaces before validating surfaces for + * compute is probably not really necessary, but we didn't find any better + * solutions for now. This fixes some invalidation issues when compute and + * fragment shaders are used inside the same context. Anyway, we definitely + * have invalidation issues between 3D and CP for other resources like SSBO + * and atomic counters. */ + nvc0_compute_invalidate_surfaces(nvc0, 4); + nvc0_compute_invalidate_surfaces(nvc0, 5); + + nvc0_validate_suf(nvc0, 5); + + /* Invalidate all FRAGMENT images because they are aliased with COMPUTE. */ + nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES; + nvc0->images_dirty[4] |= nvc0->images_valid[4]; +} + static struct nvc0_state_validate validate_list_cp[] = { { nvc0_compprog_validate, NVC0_NEW_CP_PROGRAM }, @@ -267,6 +306,7 @@ validate_list_cp[] = { { nvc0_compute_validate_textures, NVC0_NEW_CP_TEXTURES }, { nvc0_compute_validate_samplers, NVC0_NEW_CP_SAMPLERS }, { nvc0_compute_validate_globals, NVC0_NEW_CP_GLOBALS }, + { nvc0_compute_validate_surfaces, NVC0_NEW_CP_SURFACES }, }; static bool @@ -384,6 +424,19 @@ nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info) PUSH_DATA (push, 0x1); } + for (int i = 0; i < NVC0_MAX_IMAGES; ++i) { + BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0x14000); + PUSH_DATA(push, 0); + } + + /* TODO: Not sure if this is really necessary. */ + nvc0_compute_invalidate_surfaces(nvc0, 5);Errr... so you're doing this 2x? Did you mean to get rid of the loop above?
Right, sorry.
+ /* Invalidate all 3D constbufs because they are aliased with COMPUTE. */ nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; for (s = 0; s < 5; s++) { diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h index 7fcbf4a..436e912 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h @@ -323,6 +323,7 @@ extern void nvc0_init_surface_functions(struct nvc0_context *); bool nvc0_validate_tic(struct nvc0_context *nvc0, int s); bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s); bool nve4_validate_tsc(struct nvc0_context *nvc0, int s); +void nvc0_validate_suf(struct nvc0_context *nvc0, int s); void nvc0_validate_textures(struct nvc0_context *); void nvc0_validate_samplers(struct nvc0_context *); void nve4_set_tex_handles(struct nvc0_context *); diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c index 9db45c0..9e214a5 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c @@ -552,22 +552,18 @@ nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset, info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0); info->prop.cp.gridInfoBase = NVC0_CB_AUX_GRID_INFO; info->io.uboInfoBase = NVC0_CB_AUX_UBO_INFO(0); - info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0); - } else { - info->io.suInfoBase = 0; /* TODO */ } info->io.msInfoCBSlot = 0; info->io.msInfoBase = NVC0_CB_AUX_MS_INFO; info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0); + info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0); } else { if (chipset >= NVISA_GK104_CHIPSET) { info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0); - info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0); - } else { - info->io.suInfoBase = 0; /* TODO */ } info->io.sampleInfoBase = NVC0_CB_AUX_SAMPLE_INFO; info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0); + info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0); info->io.msInfoCBSlot = 15; info->io.msInfoBase = 0; /* TODO */ } diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c index 28f48bf..668cd18 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c @@ -915,9 +915,161 @@ nve4_set_surface_info(struct nouveau_pushbuf *push, } static inline void +nvc0_set_surface_info(struct nouveau_pushbuf *push, + struct pipe_image_view *view, uint64_t address, + int width, int height, int depth) +{ + struct nv04_resource *res; + uint32_t *const info = push->cur; + + push->cur += 16; + + /* Make sure to always initialize the surface information area because it's + * used to check if the given image is bound or not. */ + memset(info, 0, 16 * sizeof(*info)); + + if (!view || !view->resource) + return; + res = nv04_resource(view->resource); + + /* Stick the image dimensions for the imageSize() builtin. */ + info[8] = width; + info[9] = height; + info[10] = depth; + + /* Stick the blockwidth (ie. number of bytes per pixel) to calculate pixel + * offset and to check if the format doesn't mismatch. */ + info[12] = util_format_get_blocksize(view->format); + + if (res->base.target == PIPE_BUFFER) { + info[0] = address >> 8; + info[2] = width; + } else { + struct nv50_miptree *mt = nv50_miptree(&res->base); + + info[0] = address >> 8; + info[2] = width; + info[4] = height; + info[5] = mt->layer_stride >> 8; + info[6] = depth; + info[14] = mt->ms_x; + info[15] = mt->ms_y; + } +} + +void +nvc0_validate_suf(struct nvc0_context *nvc0, int s) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct nvc0_screen *screen = nvc0->screen; + + if (!nvc0->images_dirty[s]) { + /* Images are aliased between 3D and COMPUTE, but we must not reset the + * state when no images are bound */When no images are bound? That's not images_dirty. That's images_valid. Is that why you're having all those invalidation issues?
My mistake, but this doesn't change anything (still have the same invalidation issues with images_valid instead of images_dirty).
+ return; + } + + for (int i = 0; i < NVC0_MAX_IMAGES; ++i) { + struct pipe_image_view *view = &nvc0->images[s][i]; + int width, height, depth; + uint64_t address = 0; + + if (s == 5) + BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6); + else + BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6); + + if (view->resource) { + struct nv04_resource *res = nv04_resource(view->resource); + unsigned rt = nvc0_format_table[view->format].rt; + + if (util_format_is_depth_or_stencil(view->format)) + rt = rt << 12; + else + rt = (rt << 4) | (0x14 << 12); + + /* get surface dimensions based on the target. */ + nvc0_get_surface_dims(view, &width, &height, &depth); + + address = res->address; + if (res->base.target == PIPE_BUFFER) { + unsigned blocksize = util_format_get_blocksize(view->format); + + address += view->u.buf.first_element * blocksize; + assert(!(address & 0xff)); + + PUSH_DATAh(push, address); + PUSH_DATA (push, address); + PUSH_DATA (push, align(width * blocksize, 0x100)); + PUSH_DATA (push, NVC0_3D_IMAGE_HEIGHT_LINEAR | 1); + PUSH_DATA (push, rt); + PUSH_DATA (push, 0); + } else { + struct nv50_miptree *mt = nv50_miptree(view->resource); + struct nv50_miptree_level *lvl = &mt->level[view->u.tex.level]; + const unsigned z = view->u.tex.first_layer; + + if (z) { + if (mt->layout_3d) { + address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z); + if (depth >= 1) { + pipe_debug_message(&nvc0->base.debug, CONFORMANCE, + "3D images are not supported!"); + debug_printf("3D images are not supported!\n");Actually I'd print these at a higher level, not just if (z). Even if z == 0, as long as lvl->tile_mode & 0xf00, 3d images will still suck.
Okay, will do.
+ } + } else { + address += mt->layer_stride * z; + } + } + address += lvl->offset; + + PUSH_DATAh(push, address); + PUSH_DATA (push, address); + PUSH_DATA (push, width); + PUSH_DATA (push, height); + PUSH_DATA (push, rt); + PUSH_DATA (push, lvl->tile_mode & 0xff); /* mask out z-tiling */ + } + + if (s == 5) + BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); + else + BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); + } else { + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0); + PUSH_DATA(push, 0x14000); + PUSH_DATA(push, 0); + } + + /* stick surface information into the driver constant buffer */ + if (s == 5) + BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3); + else + BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); + PUSH_DATA (push, 2048); + PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s)); + PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s)); + if (s == 5) + BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 16); + else + BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16); + PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(i)); + + nvc0_set_surface_info(push, view, address, width, height, depth); + } +} + +static inline void nvc0_update_surface_bindings(struct nvc0_context *nvc0) { - /* TODO */ + nvc0_validate_suf(nvc0, 4); + + /* Invalidate all COMPUTE images because they are aliased with FRAGMENT. */ + nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES; + nvc0->images_dirty[5] |= nvc0->images_valid[5]; } static inline void -- 2.8.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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