On 05/16/2016 09:25 PM, Ilia Mirkin wrote:
On Mon, May 16, 2016 at 3:10 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
+            if (mt->layout_3d) {
+               address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z);
+               if (depth >= 1) {

lvl->tile_mode & 0xf00

The issue is when there's 3d tiling, I think. If it's not tiled,
should be fine no? (Does not trying to do 3d tiling in nvc0_miptree.c
not fix the 3d tests?)


I'll try this yeah, but right now all 3D tests fail...
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