It relies on the force_glsl_abs_sqrt driconf option. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 0757d141fc..e22c77bf3a 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6982,6 +6982,10 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) lower_discard(ir); } + if (ctx->Const.ForceGLSLAbsSqrt) { + lower_sqrt(ir); + } + if (ctx->Const.GLSLOptimizeConservatively) { /* Do it once and repeat only if there's unsupported control flow. */ do { -- 2.12.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev