Game ported from D3D9 which expects sqrt() to compute the absolute
value as explained in the spec.

This gets rid of the NaN values as well as the black squares
with RadeonSI.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/mesa/drivers/dri/common/drirc | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/mesa/drivers/dri/common/drirc 
b/src/mesa/drivers/dri/common/drirc
index 494e9e1509..23d09fabb1 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -120,5 +120,13 @@ TODO: document the other workarounds.
         <application name="The Culling" executable="Victory">
             <option name="force_glsl_version" value="440" />
         </application>
+
+        <application name="Spec Ops: The Line (32-bit)" 
executable="specops.i386">
+            <option name="force_glsl_abs_sqrt" value="true" />
+        </application>
+
+        <application name="Spec Ops: The Line (64-bit)" executable="specops">
+            <option name="force_glsl_abs_sqrt" value="true" />
+        </application>
     </device>
 </driconf>
-- 
2.12.0

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