From: Marek Olšák <marek.ol...@amd.com>

---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 11 +++++++----
 1 file changed, 7 insertions(+), 4 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 67e650d..acba3ae 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -316,24 +316,24 @@ void si_destroy_shader_cache(struct si_screen *sscreen)
 {
        if (sscreen->shader_cache)
                _mesa_hash_table_destroy(sscreen->shader_cache,
                                         si_destroy_shader_cache_entry);
        mtx_destroy(&sscreen->shader_cache_mutex);
 }
 
 /* SHADER STATES */
 
 static void si_set_tesseval_regs(struct si_screen *sscreen,
-                                struct si_shader *shader,
+                                struct si_shader_selector *tes,
                                 struct si_pm4_state *pm4)
 {
-       struct tgsi_shader_info *info = &shader->selector->info;
+       struct tgsi_shader_info *info = &tes->info;
        unsigned tes_prim_mode = info->properties[TGSI_PROPERTY_TES_PRIM_MODE];
        unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING];
        bool tes_vertex_order_cw = 
info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
        bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE];
        unsigned type, partitioning, topology, distribution_mode;
 
        switch (tes_prim_mode) {
        case PIPE_PRIM_LINES:
                type = V_028B6C_TESS_ISOLINE;
                break;
@@ -559,21 +559,21 @@ static void si_shader_es(struct si_screen *sscreen, 
struct si_shader *shader)
                       S_00B328_SGPRS((shader->config.num_sgprs - 1) / 8) |
                       S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
                       S_00B328_DX10_CLAMP(1) |
                       S_00B328_FLOAT_MODE(shader->config.float_mode));
        si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
                       S_00B32C_USER_SGPR(num_user_sgprs) |
                       S_00B32C_OC_LDS_EN(oc_lds_en) |
                       
S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
-               si_set_tesseval_regs(sscreen, shader, pm4);
+               si_set_tesseval_regs(sscreen, shader->selector, pm4);
 
        polaris_set_vgt_vertex_reuse(sscreen, shader, pm4);
 }
 
 /**
  * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
  * geometry shader.
  */
 static uint32_t si_vgt_gs_mode(struct si_shader_selector *sel)
 {
@@ -794,20 +794,23 @@ static void si_shader_gs(struct si_screen *sscreen, 
struct si_shader *shader)
 
                si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
                               
S_028A44_ES_VERTS_PER_SUBGRP(gs_info.es_verts_per_subgroup) |
                               
S_028A44_GS_PRIMS_PER_SUBGRP(gs_info.gs_prims_per_subgroup) |
                               
S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info.gs_inst_prims_in_subgroup));
                si_pm4_set_reg(pm4, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
                               
S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup));
                si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
                               shader->key.part.gs.es->esgs_itemsize / 4);
 
+               if (es_type == PIPE_SHADER_TESS_EVAL)
+                       si_set_tesseval_regs(sscreen, shader->key.part.gs.es, 
pm4);
+
                if (shader->config.scratch_bytes_per_wave) {
                        fprintf(stderr, "GS: scratch buffer unsupported");
                        abort();
                }
        } else {
                si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
                si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
 
                si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
                               S_00B228_VGPRS((shader->config.num_vgprs - 1) / 
4) |
@@ -914,21 +917,21 @@ static void si_shader_vs(struct si_screen *sscreen, 
struct si_shader *shader,
                si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
                               S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
        else
                si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
                               S_028818_VTX_W0_FMT(1) |
                               S_028818_VPORT_X_SCALE_ENA(1) | 
S_028818_VPORT_X_OFFSET_ENA(1) |
                               S_028818_VPORT_Y_SCALE_ENA(1) | 
S_028818_VPORT_Y_OFFSET_ENA(1) |
                               S_028818_VPORT_Z_SCALE_ENA(1) | 
S_028818_VPORT_Z_OFFSET_ENA(1));
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
-               si_set_tesseval_regs(sscreen, shader, pm4);
+               si_set_tesseval_regs(sscreen, shader->selector, pm4);
 
        polaris_set_vgt_vertex_reuse(sscreen, shader, pm4);
 }
 
 static unsigned si_get_ps_num_interp(struct si_shader *ps)
 {
        struct tgsi_shader_info *info = &ps->selector->info;
        unsigned num_colors = !!(info->colors_read & 0x0f) +
                              !!(info->colors_read & 0xf0);
        unsigned num_interp = ps->selector->info.num_inputs +
-- 
2.7.4

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