Thanks, Timothy. I'm going to make a respin that relaxes the rules only
in desktop GL for now, and I guess we should separately raise this with
the GLES WG.
Cheers,
Nicolai
On 09.08.2017 02:30, Timothy Arceri wrote:
Hi Nicolai,
I put this series through Intels CI system and it hit a couple of
issues. I haven't yet checked if these CTS test regress on radeonsi as
well or if its just an i965 thing.
Project: deqp-test
Test: dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega
tive.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64
Project: deqp-test
Test: dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati
ve.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64
Project: deqp-test
Test: dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati
ve.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64
On 01/08/17 20:49, Nicolai Hähnle wrote:
Hi all,
I sent a v1 of this around ~6 weeks ago. Since then, I brought some
related
issues up with the OpenGL WG, and we now have a rule clarification in
GLSL 4.60 (which is intended to apply to earlier versions as well). This
updated series implements that rule clarification.
It passes on radeonsi with some additional piglit tests that I'm going to
send around in a moment.
Please review!
Thanks,
Nicolai
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