Thanks, Timothy. I'm going to make a respin that relaxes the rules only in desktop GL for now, and I guess we should separately raise this with the GLES WG.

Cheers,
Nicolai


On 09.08.2017 02:30, Timothy Arceri wrote:
Hi Nicolai,

I put this series through Intels CI system and it hit a couple of issues. I haven't yet checked if these CTS test regress on radeonsi as well or if its just an i965 thing.

     Project: deqp-test
     Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega
     tive.interpolate_struct_member
     Status: fail
     Platform/arch:
     skl/m64, ivb/m64, bdw/m64, hsw/m64
     Project: deqp-test
     Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati
     ve.interpolate_struct_member
     Status: fail
     Platform/arch:
     skl/m64, ivb/m64, bdw/m64, hsw/m64
     Project: deqp-test
     Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati
     ve.interpolate_struct_member
     Status: fail
     Platform/arch:
     skl/m64, ivb/m64, bdw/m64, hsw/m64


On 01/08/17 20:49, Nicolai Hähnle wrote:
Hi all,

I sent a v1 of this around ~6 weeks ago. Since then, I brought some related
issues up with the OpenGL WG, and we now have a rule clarification in
GLSL 4.60 (which is intended to apply to earlier versions as well). This
updated series implements that rule clarification.

It passes on radeonsi with some additional piglit tests that I'm going to
send around in a moment.

Please review!

Thanks,
Nicolai

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