On 10/10/2013 09:33 PM, Dave Airlie wrote:
> On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry <stereotype...@gmail.com> wrote:
>> It's been a long and rocky road, but geometry shader support in Mesa's
>> i965/gen7 driver has finally reached a point I'm willing to call
>> "feature complete".  Since geometry shaders were the last remaining
>> feature needed for GL 3.2, it's time to turn on GL 3.2 support.  Here
>> is a short patch series to turn it on.
> 
> To give phoronix some more info for their article :-P
> 
> what is missing for GL3.3 GLSL330 now? just GLSL bits and tests?
> 
> Dave.

Just tests.  Everything should be done other than bug fixes.

--Ken

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