On 19/11/14 08:29, Iago Toral wrote:
On Wed, 2014-11-19 at 17:09 +0900, Michel Dänzer wrote:
On 18.11.2014 17:43, Iago Toral Quiroga wrote:

For software drivers we worked with a trimmed set of piglit tests (related to
format conversion), ~5700 tests selected with the following filter:

-t format -t color -t tex -t image -t swizzle -t clamp -t rgb -t lum -t pix
-t fbo -t frame

Any particular reason for not testing at least piglit gpu.py with
llvmpipe? Last time I tried that a few months ago, it didn't take much
more than ten minutes on a quad-core A10-7850K.

Not really, we tried to run the full suite but many tests would take
forever and we thought we should just cut it down to the tests that
seemed more related to the kind of stuff we were working on. Also, since
we would ran piglit very often to verify our changes, specially towards
the end of the development, we needed something manageable.

We will give gpu.py a try too. Thanks!

Iago


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I have this on my piglit test list for llvmpipe:

  # These take too long or too much memory
  profile.tests['glean'].pop('pointAtten', None)
  profile.tests['glean'].pop('texCombine', None)
  profile.tests['shaders'].pop('glsl-fs-inline-explosion', None)
  profile.tests['shaders'].pop('glsl-fs-unroll-explosion', None)
  profile.tests['shaders'].pop('glsl-vs-inline-explosion', None)
  profile.tests['shaders'].pop('glsl-vs-unroll-explosion', None)
profile.tests['spec']['ARB_fragment_program'].pop('fp-indirections', None) profile.tests['spec']['ARB_fragment_program'].pop('fp-indirections2', None)
  profile.tests['spec']['!OpenGL 1.1'].pop('streaming-texture-leak', None)
  profile.tests['spec']['!OpenGL 1.1'].pop('max-texture-size', None)

but I think the gpu.py seems quite close.

Jose
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