Up until now, we've been letting core Mesa initialize it to 36 for us
(which is presumably BRW_MAX_UBO (12) * (VS+GS+FS stages -> 3)).

With compute and tessellation, we need to increase this.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_context.c | 1 +
 1 file changed, 1 insertion(+)

Patch depends on 2/2: "i965: Clean up context constant initialization code."

diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
b/src/mesa/drivers/dri/i965/brw_context.c
index e70ad98..2ea0a9e 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -391,6 +391,7 @@ brw_initialize_context_constants(struct brw_context *brw)
            ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
 
    ctx->Const.MaxUniformBufferBindings = num_stages * BRW_MAX_UBO;
+   ctx->Const.MaxCombinedUniformBlocks = num_stages * BRW_MAX_UBO;
    ctx->Const.MaxCombinedAtomicBuffers = num_stages * BRW_MAX_ABO;
    ctx->Const.MaxCombinedShaderStorageBlocks = num_stages * BRW_MAX_SSBO;
    ctx->Const.MaxShaderStorageBufferBindings = num_stages * BRW_MAX_SSBO;
-- 
2.6.2

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