On Wed, 31 Mar 1999, Brian Paul wrote:
> An update from Zoid: He disabled the polygon offset calls in Q3
> and it ran fast and looked correct using Mesa 3.0.
So why is he using glPolygonOffset if the image looks OK without it?
I find that hard to believe.
> This clearly isn't a perfect solution but since we're all busy
> that may be good enought for now.
Sure - take one step at a time.
Steve Baker (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-2466 (Fax)
Work: [EMAIL PROTECTED] http://www.hti.com
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