On Wed, 31 Mar 1999, Brian Paul wrote:

> An update from Zoid:  He disabled the polygon offset calls in Q3
> and it ran fast and looked correct using Mesa 3.0.
 
So why is he using glPolygonOffset if the image looks OK without it?

I find that hard to believe.

> This clearly isn't a perfect solution but since we're all busy
> that may be good enought for now.
 
Sure - take one step at a time.

Steve Baker                (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc.      (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]      http://www.hti.com
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