Stephen J Baker wrote:
>
> On Wed, 31 Mar 1999, Brian Paul wrote:
>
> > An update from Zoid: He disabled the polygon offset calls in Q3
> > and it ran fast and looked correct using Mesa 3.0.
>
> So why is he using glPolygonOffset if the image looks OK without it?
>
> I find that hard to believe.
Zoid doesn't write the GL code. He does the porting to Linux.
He wasn't sure why he could get away without polygonoffset but
said he'd check into it.
Might just be getting lucky. If the two polygons have exactly the
same vertices then multipass with different raster options probably
result in identical fragment Z values, thus avoiding Z fighting.
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]