on Wed, 26 May 1999, Kendall Bennett wrote:

> "Stephen J Baker" <[EMAIL PROTECTED]> wrote:
> 
> > The configure script does rely on some UNIX tools like "sed" - so
> > to use this scheme under Windoze, you need the CygWin tools - or
> > something similar. In practice, people who don't have the CygWin
> > tools tend to be people. who are using Borland or MSVC - and those
> > people typically don't even have 'make' and will need odd-ball
> > 'project' files that have to be built the hard way whatever you do.
> 
> Actually all Win32 and DOS compilers include versions of make native 
> to that compiler. Borland ships make.exe and Microsoft ships 
> nmake.exe.

I'm not convinced that NMAKE is sufficiently compatible to play with
the Makefile's that configure produces.

However, it's pretty irrelevent because the configure script uses
UNIX tools like 'sed' to do its stuff, so unless you have ALL
those tools and a reasonably unix-like shell, the configure script
won't run under Windoze.

If you have sed, bash, etc for windoze then you presumably have 'make'
too because it comes in the same bundle.

Hence, NMAKE is a red herring. Either you have a 'real' make or you
can't run configure.

> Hence I expect makefiles for Borland and Microsoft will need to be 
> done manually (you can do project files also, but I much prefer 
> makefiles for those compilers; project files are a nightmare to 
> maintain across compiler versions).
 
True - but (at least in my experience with my OpenSource projects)
there are plenty of Windoze people who would rather spend the effort
to create project files than resort to using either make *or* NMAKE.

> > I guess there could also be a problem for MacOS users - I don't
> > know how their systems work in this regard. 
> 
> The MacOS does not have a command line build process as far as I am 
> aware, and hence no make program. I believe all MacOS tools are IDE 
> hosted (at least that was my experience in the past).

Uck!

Well, one saving grace is that now that there are reasonable OpenGL's
for 3Dfx under Windoze - and now that MacOS has OpenGL direct from
Apple, the need to support Mesa for Windoze and MacOS is less than
it was in the past.

Steve Baker                (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc.      (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]      http://www.hti.com
Home: [EMAIL PROTECTED] http://web2.airmail.net/sjbaker1



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