mitch writes:
>I think that the good parts of Opengl should be merged to the bad parts
>of mesa. Also, is there anyway to squeeze some more speed out of mesa?
>It seems that mesa is a good 8 to 10 FPS slower than Opengl with most
>apps and is much slower for low resolutions.

Exactly which implementations are you comparing here?  Mesa-3.1 vs. MS's
OpenGL that comes with Windows?  Or with SGI's sample implementation?
On what platform?


Dave
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Email: [EMAIL PROTECTED]   David Konerding   WWW: http://picasso.ucsf.edu/~dek
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