Stephen J Baker wrote: > > Also, unless you say *which* other OpenGL and on which platform, > (and for which specific resolutions) there is zero information content. > dont forget the compiler issue.. gcc and friends are made for portability visual c/c++ 5.0 is only made for wintel and it spills out very optimized assembler code.. its ~15% faster.. maybe ? someone can test this ? is it testable ? :) -- ralf willenbacher ([EMAIL PROTECTED]) _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
- [Mesa-dev] OPENGL/MESA mitch
- Re: [Mesa-dev] OPENGL/MESA dek
- Re: [Mesa-dev] OPENGL/MESA mitch
- Re: [Mesa-dev] OPENGL/MESA Keith Whitwell
- Re: [Mesa-dev] OPENGL/MESA Stephen J Baker
- Re: [Mesa-dev] OPENGL/MESA ralf willenbacher
- Re: [Mesa-dev] OPENGL/MESA Holger Waechtler
- Re: [Mesa-dev] OPENGL/MESA Neal Tringham
- [Mesa-dev] compile problems, win32... emanuel stiebler
- Re: [Mesa-dev] compile problem... Brian Paul
- Re: [Mesa-dev] compile pro... emanuel stiebler
- Re: [Mesa-dev] compile pro... emanuel stiebler
- [Mesa-dev] mesa_3_2_dev, g... emanuel stiebler
- Re: [Mesa-dev] mesa_3_2_de... Brian Paul
- [Mesa-dev] size of GLconte... emanuel stiebler
- [Mesa-dev] tritemp.h emanuel stiebler