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Adam Jackson wrote:

> Log message:
>   Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn't
>   filled in a valid pointer for that attribute or vertex array.

NAK.  Any app that is hitting a crash because of this is wrong.  It is
likely that such apps will tank on other implementations, so working
around this app bug in Mesa is a disservice to the developer.

Fix Xgl to only enable the arrays that it's actually using instead. :)
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