http://bugs.freedesktop.org/show_bug.cgi?id=7205
------- Comment #25 from [EMAIL PROTECTED] 2007-02-27 10:15 PST ------- OK, If we're deleting a framebuffer object while someone is still pointing to it, this assertion might help catch it: --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -216,6 +216,7 @@ _mesa_free_framebuffer_data(struct gl_fr GLuint i; assert(fb); + assert(fb->RefCount == 0); _glthread_DESTROY_MUTEX(fb->Mutex); See if that does anything. Also, I don't see a stack trace from the MatLab crash. Can you get one? I looked at downloading a MatLab demo but it looks like a PITA. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev