http://bugs.freedesktop.org/show_bug.cgi?id=7205





------- Comment #25 from [EMAIL PROTECTED]  2007-02-27 10:15 PST -------
OK, If we're deleting a framebuffer object while someone is still pointing to
it, this assertion might help catch it:

--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -216,6 +216,7 @@ _mesa_free_framebuffer_data(struct gl_fr
    GLuint i;

    assert(fb);
+   assert(fb->RefCount == 0);

    _glthread_DESTROY_MUTEX(fb->Mutex);

See if that does anything.

Also, I don't see a stack trace from the MatLab crash.  Can you get one?

I looked at downloading a MatLab demo but it looks like a PITA.


-- 
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to