http://bugs.freedesktop.org/show_bug.cgi?id=10655
------- Comment #2 from [EMAIL PROTECTED] 2007-04-17 11:50 PST ------- Hi, thank you for your quick response. Unfortunatly i'm a noob in reporting bugs so i'm not sure if I've done everything right. I have recompiled xorg, mesa, libdrm and xmoto with debug symbols then run xmoto in gdb. Here is what i have got: % gdb xmoto [...] (gdb) break _mesa_problem Function "_mesa_problem" not defined. Make breakpoint pending on future shared library load? (y or [n]) y Breakpoint 1 (_mesa_problem) pending. (gdb) run Starting program: /usr/games/bin/xmoto [Thread debugging using libthread_db enabled] [New Thread -1216079104 (LWP 22349)] [New Thread -1216402544 (LWP 22352)] Breakpoint 2 at 0xb6e60af9: file main/imports.c, line 1064. Pending breakpoint "_mesa_problem" resolved do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly. Try running with LIBGL_THROTTLE_REFRESH and LIBL_SYNC_REFRESH unset. [New Thread -1245033584 (LWP 22353)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1216079104 (LWP 22349)] _mesa_sse_transform_points2_2d_no_rot () at x86/sse_xform2.S:379 379 x86/sse_xform2.S: No such file or directory. in x86/sse_xform2.S Current language: auto; currently asm (gdb) bt #0 _mesa_sse_transform_points2_2d_no_rot () at x86/sse_xform2.S:379 #1 0xb6eb5fc5 in run_vertex_stage (ctx=0x8209738, stage=0x844e038) at tnl/t_vb_vertex.c:147 #2 0xb6ea0a35 in _tnl_run_pipeline (ctx=0x8209738) at tnl/t_pipeline.c:159 #3 0xb6e177d8 in intelRunPipeline (ctx=0x8209738) at intel_tris.c:892 #4 0xb6f69b25 in _tnl_DrawArrays (mode=9, start=0, count=13) at tnl/t_array_api.c:256 #5 0x0810f002 in vapp::GameRenderer::_RenderBlock (this=0xbfd9b6d0, block=0x8af2510) at Renderer.cpp:1302 #6 0x08115a19 in vapp::GameRenderer::_RenderBlocks (this=0xbfd9b6d0) at Renderer.cpp:1410 #7 0x08115e4d in vapp::GameRenderer::render (this=0xbfd9b6d0, bIsPaused=false) at Renderer.cpp:575 #8 0x0815280d in vapp::GameApp::drawFrame (this=0xbfd9abc0) at GameDrawFrame.cpp:148 #9 0x08051850 in vapp::App::run (this=0xbfd9abc0, nNumArgs=8, ppcArgs=0x8) at VApp.cpp:270 #10 0x080a24de in main (nNumArgs=1, ppcArgs=0xbfd9bc04) at GameMain.cpp:49 (gdb) For me it seams not to reach _mesa_problem function before the segv. If there is anything i could do better, please tell me and i will do it. There is one other thing - while installing mesa i'm getting warnings about file with executable stack (usr/lib/opengl/xorg-x11/lib/libGL.so.1.2). My procesor has NX extension so i was thinking if this isn't any problem.. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
