http://bugs.freedesktop.org/show_bug.cgi?id=10655





------- Comment #2 from [EMAIL PROTECTED]  2007-04-17 11:50 PST -------
Hi, thank you for your quick response. Unfortunatly i'm a noob in reporting
bugs so i'm not sure if I've done everything right. I have recompiled xorg,
mesa, libdrm and xmoto with debug symbols then run xmoto in gdb. Here is what i
have got:

% gdb xmoto
[...]
(gdb) break _mesa_problem
Function "_mesa_problem" not defined.
Make breakpoint pending on future shared library load? (y or [n]) y
Breakpoint 1 (_mesa_problem) pending.
(gdb) run
Starting program: /usr/games/bin/xmoto
[Thread debugging using libthread_db enabled]
[New Thread -1216079104 (LWP 22349)]
[New Thread -1216402544 (LWP 22352)]
Breakpoint 2 at 0xb6e60af9: file main/imports.c, line 1064.
Pending breakpoint "_mesa_problem" resolved
do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly.
Try running with LIBGL_THROTTLE_REFRESH and LIBL_SYNC_REFRESH unset.
[New Thread -1245033584 (LWP 22353)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1216079104 (LWP 22349)]
_mesa_sse_transform_points2_2d_no_rot () at x86/sse_xform2.S:379
379     x86/sse_xform2.S: No such file or directory.
in x86/sse_xform2.S
Current language:  auto; currently asm
(gdb) bt
#0  _mesa_sse_transform_points2_2d_no_rot () at x86/sse_xform2.S:379
#1  0xb6eb5fc5 in run_vertex_stage (ctx=0x8209738, stage=0x844e038) at
tnl/t_vb_vertex.c:147
#2  0xb6ea0a35 in _tnl_run_pipeline (ctx=0x8209738) at tnl/t_pipeline.c:159
#3  0xb6e177d8 in intelRunPipeline (ctx=0x8209738) at intel_tris.c:892
#4  0xb6f69b25 in _tnl_DrawArrays (mode=9, start=0, count=13) at
tnl/t_array_api.c:256
#5  0x0810f002 in vapp::GameRenderer::_RenderBlock (this=0xbfd9b6d0,
block=0x8af2510) at Renderer.cpp:1302
#6  0x08115a19 in vapp::GameRenderer::_RenderBlocks (this=0xbfd9b6d0) at
Renderer.cpp:1410
#7  0x08115e4d in vapp::GameRenderer::render (this=0xbfd9b6d0, bIsPaused=false)
at Renderer.cpp:575
#8  0x0815280d in vapp::GameApp::drawFrame (this=0xbfd9abc0) at
GameDrawFrame.cpp:148
#9  0x08051850 in vapp::App::run (this=0xbfd9abc0, nNumArgs=8, ppcArgs=0x8) at
VApp.cpp:270
#10 0x080a24de in main (nNumArgs=1, ppcArgs=0xbfd9bc04) at GameMain.cpp:49
(gdb)


For me it seams not to reach _mesa_problem function before the segv. If there
is anything i could do better, please tell me and i will do it.

There is one other thing - while installing mesa i'm getting warnings about
file with executable stack (usr/lib/opengl/xorg-x11/lib/libGL.so.1.2). My
procesor has NX extension so i was thinking if this isn't any problem..


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