http://bugs.freedesktop.org/show_bug.cgi?id=10655





------- Comment #6 from [EMAIL PROTECTED]  2007-04-17 16:28 PST -------
Still crash in the same place, however backtrace differ quite a bit:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1216636160 (LWP 29366)]
transform_points2_2d_no_rot (to_vec=0x823b6a4, m=0x8236d80, from_vec=0x844f858)
at math/m_xform_tmp.h:320
320           const GLfloat ox = from[0], oy = from[1];
Current language:  auto; currently c
(gdb) bt
#0  transform_points2_2d_no_rot (to_vec=0x823b6a4, m=0x8236d80,
from_vec=0x844f858) at math/m_xform_tmp.h:320
#1  0xb6e2dfc5 in run_vertex_stage (ctx=0x8209738, stage=0x844e038) at
tnl/t_vb_vertex.c:147
#2  0xb6e18a35 in _tnl_run_pipeline (ctx=0x8209738) at tnl/t_pipeline.c:159
#3  0xb6d8f7d8 in intelRunPipeline (ctx=0x8209738) at intel_tris.c:892
#4  0xb6ee1b25 in _tnl_DrawArrays (mode=9, start=0, count=13) at
tnl/t_array_api.c:256
#5  0x0810f002 in vapp::GameRenderer::_RenderBlock (this=0xbfc24550,
block=0x8982370) at Renderer.cpp:1302
#6  0x08115a19 in vapp::GameRenderer::_RenderBlocks (this=0xbfc24550) at
Renderer.cpp:1410
#7  0x08115e4d in vapp::GameRenderer::render (this=0xbfc24550, bIsPaused=false)
at Renderer.cpp:575
#8  0x0815280d in vapp::GameApp::drawFrame (this=0xbfc23a40) at
GameDrawFrame.cpp:148
#9  0x08051850 in vapp::App::run (this=0xbfc23a40, nNumArgs=136539520,
ppcArgs=0x8236d80) at VApp.cpp:270
#10 0x080a24de in main (nNumArgs=1, ppcArgs=0xbfc24a84) at GameMain.cpp:49


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