http://bugs.freedesktop.org/show_bug.cgi?id=10655





------- Comment #4 from [EMAIL PROTECTED]  2007-04-17 13:51 PST -------
Using 
% export MESA_NO_SSE=1 
% xmoto

does not resolve the problem however now there is a change in backrace:

Program received signal SIGSEGV, Segmentation fault.
_mesa_x86_transform_points2_2d_no_rot () at x86/x86_xform2.S:482
482     x86/x86_xform2.S: No such file or directory.
        in x86/x86_xform2.S
Current language:  auto; currently asm
(gdb) bt
#0  _mesa_x86_transform_points2_2d_no_rot () at x86/x86_xform2.S:482
#1  0xb6ddcfc5 in run_vertex_stage (ctx=0x8209738, stage=0x844e038) at
tnl/t_vb_vertex.c:147
#2  0xb6dc7a35 in _tnl_run_pipeline (ctx=0x8209738) at tnl/t_pipeline.c:159
#3  0xb6d3e7d8 in intelRunPipeline (ctx=0x8209738) at intel_tris.c:892
#4  0xb6e90b25 in _tnl_DrawArrays (mode=9, start=0, count=13) at
tnl/t_array_api.c:256
#5  0x0810f002 in vapp::GameRenderer::_RenderBlock (this=0xbf97c2b0,
block=0x8af2cb0) at Renderer.cpp:1302
#6  0x08115a19 in vapp::GameRenderer::_RenderBlocks (this=0xbf97c2b0) at
Renderer.cpp:1410
#7  0x08115e4d in vapp::GameRenderer::render (this=0xbf97c2b0, bIsPaused=false)
at Renderer.cpp:575
#8  0x0815280d in vapp::GameApp::drawFrame (this=0xbf97b7a0) at
GameDrawFrame.cpp:148
#9  0x08051850 in vapp::App::run (this=0xbf97b7a0, nNumArgs=8, ppcArgs=0x8) at
VApp.cpp:270
#10 0x080a24de in main (nNumArgs=1, ppcArgs=0xbf97c7e4) at GameMain.cpp:49

I would also like to ask you about this messages (maybe they have something to
do with the problem):
do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly.
Try running with LIBGL_THROTTLE_REFRESH and LIBL_SYNC_REFRESH unset.

And the last think is a breakpoint.. it still can't find _mesa_problem even
after breaking in main. However if i set it to pending it seams to find the
symbol because it prints such message:
Pending breakpoint "_mesa_problem" resolved

I'm waiting for more tasks from you :)


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