http://bugs.freedesktop.org/show_bug.cgi?id=10960
Summary: Wrong color for vertex array
Product: Mesa
Version: CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
AssignedTo: [EMAIL PROTECTED]
ReportedBy: [EMAIL PROTECTED]
CC: [email protected], [EMAIL PROTECTED]
Mesa, master, 8a7f474c691dc077c081b59e30937e526400860f
Draw a polygon with rasterization mode set to GL_POINT. After the polygon is
drawn by vertex array, The color of the pixel, which is at the four corner of
the polygon, read back by glReadPixels() is not consistent with the content
supplied before drawing.
However, this bug doesn't happen if 3D driver is removed.
run the case attached later.
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