On 16.06.2008 18:17, H. Verbeet wrote:
> 2008/6/16 Brian Paul <[EMAIL PROTECTED]>:
>> H. Verbeet wrote:
>>> ------------------------------------------------------------------------
>>>
>>> Vertex programs replace fog coord generation, but not vertex fog
>>> application. This also means the fog stage should be run after the vertex
>>> program stage.
>> Hmmm, can you point me to where this is stated in the vertex program
>> extension spec?  I don't recall seeing this before.
>>
> 
> Although it doesn't explicitly say vertex programs don't replace
> vertex fog application, it's implied by the following parts of the
> spec:
>From this also follows that it's not possible to use per-vertex fog when
using fragment programs (or shaders) - or rather mesa's implementation
doesn't really allow it (since it would overwrite the fogcoord with fog
factors, but fogcoord might still be accessed freely in a fragment
program). Maybe that's only of academic interest though and noone really
abuses fogcoord like that :-).

Roland

-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to