On 16.06.2008 19:42, H. Verbeet wrote: > 2008/6/16 Roland Scheidegger <[EMAIL PROTECTED]>: >>> Yes, but the fragment program spec already explicitly states that it >>> replaces fogging completely. >> Right. But if drivers are around which allow per-vertex fog (r300, for >> example) and a fragment program is used, they will get bogus fogcoords >> with your patch (if fog, despite having no effect really, is enabled). >> >> Roland >> > I'm not familiar with the r300 driver, but how would that work? Vertex > fog computation should be disabled when a fragment program is active, > that's what my other patch fixes.
Ahh you're right. I missed this... Roland ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
