2008/6/16 Roland Scheidegger <[EMAIL PROTECTED]>:
> From this also follows that it's not possible to use per-vertex fog when
> using fragment programs (or shaders) - or rather mesa's implementation
> doesn't really allow it (since it would overwrite the fogcoord with fog
> factors, but fogcoord might still be accessed freely in a fragment
> program). Maybe that's only of academic interest though and noone really
> abuses fogcoord like that :-).
>
Yes, but the fragment program spec already explicitly states that it
replaces fogging completely.

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