On 08/14/2009 09:44 AM, Terry Barnaby wrote:
> I am using the latest drm/xf86-video-ati/mesa code from git on a Fedora 11 
> base
> platform. There was a problem with Blenders menu's being painted in 
> black/white,
> that has now been fixed (Thanks to whoever !). However, there is still an 
> issue
> where the menus and buttons are displayed offset about 20 pixels above and a 
> few
> pixels to the left of where they should be (Bug 23232).
> This happens when DRI2 is used. If "nomodeset" is used on the kernel command
> line this appear sto make the system use DRI and the menus are Ok. There are
> other issues with DRI however (2D pixel artifacts and very slow blender 3D
> operation (software renderer is faster !)).
>
> Any ideas on where to look for this bug ?
> Is there a way to switch between using DRI2 and DRI1 at run time ?
>
> ------------------------------------------------------------------------------
> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
> trial. Simplify your report design, integration and deployment - and focus on
> what you do best, core application coding. Discover what's new with
> Crystal Reports now.  http://p.sf.net/sfu/bobj-july
> _______________________________________________
> Mesa3d-dev mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

I have just tried this on an Intel 82915G/GV/910GL machine and it has the same
problem. So it doesn't look like it is just an R200/R300 issue ...


------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to