On Fri, Aug 14, 2009 at 4:44 AM, Terry Barnaby<[email protected]> wrote: > I am using the latest drm/xf86-video-ati/mesa code from git on a Fedora 11 > base > platform. There was a problem with Blenders menu's being painted in > black/white, > that has now been fixed (Thanks to whoever !). However, there is still an > issue > where the menus and buttons are displayed offset about 20 pixels above and a > few > pixels to the left of where they should be (Bug 23232). > This happens when DRI2 is used. If "nomodeset" is used on the kernel command > line this appear sto make the system use DRI and the menus are Ok. There are > other issues with DRI however (2D pixel artifacts and very slow blender 3D > operation (software renderer is faster !)). > > Any ideas on where to look for this bug ?
What xserver are you using? IIRC, front buffer rendering was broken in some versions. you may be hitting that. > Is there a way to switch between using DRI2 and DRI1 at run time ? Yes, switch on/off KMS. Reload the radeon drm module with modeset=1 or modeset=0 to switch. Alex ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
