On Fri, Aug 14, 2009 at 11:29 AM, Terry Barnaby<[email protected]> wrote:
> On 08/14/2009 03:56 PM, Alex Deucher wrote:
>>
>> On Fri, Aug 14, 2009 at 4:44 AM, Terry Barnaby<[email protected]>  wrote:
>>>
>>> I am using the latest drm/xf86-video-ati/mesa code from git on a Fedora
>>> 11 base
>>> platform. There was a problem with Blenders menu's being painted in
>>> black/white,
>>> that has now been fixed (Thanks to whoever !). However, there is still an
>>> issue
>>> where the menus and buttons are displayed offset about 20 pixels above
>>> and a few
>>> pixels to the left of where they should be (Bug 23232).
>>> This happens when DRI2 is used. If "nomodeset" is used on the kernel
>>> command
>>> line this appear sto make the system use DRI and the menus are Ok. There
>>> are
>>> other issues with DRI however (2D pixel artifacts and very slow blender
>>> 3D
>>> operation (software renderer is faster !)).
>>>
>>> Any ideas on where to look for this bug ?
>>
>> What xserver are you using?  IIRC, front buffer rendering was broken
>> in some versions.  you may be hitting that.
>>
>>> Is there a way to switch between using DRI2 and DRI1 at run time ?
>>
>> Yes, switch on/off KMS.  Reload the radeon drm module with modeset=1
>> or modeset=0 to switch.
>>
>> Alex
>
> Thanks for the reply: I am using the stock Fedora 11 X-Server.
> This is XOrg Version: 1.6.1.901. Any idea which versions had
> broken front buffer rendering ?
>

I'm pretty sure the fixes are not in F11.

Alex

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