This is my attempt at explaining the top level structure of the Mesa3D source code:
<http://cs.anu.edu.au/~Hugh.Fisher/mesa3d/topLevelMap.html> If anyone thinks it would be useful, feel free to take a copy and do what you like with it. (If you find any serious errors, please let me know!) I plan to write more as my explorations continue. -- Hugh Fisher CECS, ANU ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
