On Fri, 2009-10-30 at 03:43 -0700, michal wrote: > gallium: Add a PREDICATE register file. > > There's already a shader token that allows composition of predicated > instructions (tgsi_instruction_ext_predicate). However, there is no way > one can write to thos predicate registers in the first place. > --- > src/gallium/include/pipe/p_shader_tokens.h | 1 + > 1 files changed, 1 insertions(+), 0 deletions(-) > > diff --git a/src/gallium/include/pipe/p_shader_tokens.h > b/src/gallium/include/pipe/p_shader_tokens.h > index de338c4..6aa8b27 100644 > --- a/src/gallium/include/pipe/p_shader_tokens.h > +++ b/src/gallium/include/pipe/p_shader_tokens.h > @@ -79,6 +79,7 @@ enum tgsi_file_type { > TGSI_FILE_ADDRESS =6, > TGSI_FILE_IMMEDIATE =7, > TGSI_FILE_LOOP =8, > + TGSI_FILE_PREDICATE =9, > TGSI_FILE_COUNT /**< how many TGSI_FILE_ types */ > };
Michal, Is your expectation that all drivers become able to understand instructions with predicates? That seems unreasonable. What is the expected way of setting a predicate register? What functionality will use this? It seems there are three ways to do conditional execution in TGSI currently -- predicates, condition codes and IF/THEN/ELSE instructions. I'd really prefer to have at most two, and in fact preferably just one. Can you take a look at the three alternatives and figure out if one can be amputated? Ketih ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev