Delle <dell...@gmail.com> writes:
> Delle wrote:
> > 
> > When I try to buld Mesa version 7.6 onto Win32 I get this error message:
> > 
> > Compiling...
> > api_exec.c
> > ..\..\..\..\src\mesa\main\api_exec.c(831) : error C2440: '=' : cannot
> > convert from 'GLboolean (__cdecl *)(GLsync)' to 'GLboolean (__stdcall
> > *)(GLsync)'
> > ..\..\..\..\src\mesa\main\api_exec.c(832) : error C2440: '=' : cannot
> > convert from 'void (__cdecl *)(GLsync)' to 'void (__stdcall *)(GLsync)'
> > ..\..\..\..\src\mesa\main\api_exec.c(833) : error C2440: '=' : cannot
> > convert from 'GLsync (__cdecl *)(GLenum,GLbitfield)' to 'GLsync (__stdcall
> > *)(GLenum,GLbitfield)'

It looks like the calling convention is wrong.

I think you can change the default calling convention in the MSVC
project file; changing it to stdcall might fix this.

api_exec.c or some other code included therein is probably explicitly
setting the calling convention for these functions though.  Try to
track down where that happens and change it to stdcall.  I'm sure a
patch would be welcome, especially if you could identify why this
started happening.

Cheers,

-tom

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