Igor Oliveira wrote on 2010-01-04 12:49: > Hi > > i was seeing the changes done by gallium-integer-opcodes the mov > operation using dst like float type in embedded systems can not be > slow? > > Igor,
The MOV instruction always interprets the source operand as FLOAT, thus source operand modifiers (negation and absolute) work as before. This implies you cannot use those modifiers on integer data and instead must use INEG and IMAX opcodes. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev