On Tue, 2010-01-05 at 23:36 -0800, michal wrote:
> michal wrote on 2010-01-06 07:58:
> > michal wrote on 2009-12-22 10:00:
> >   
> >> Marek Olšák wrote on 2009-12-22 08:40:
> >>   
> >>     
> >>> Hi,
> >>>
> >>> I noticed that gallium/auxiliary/util/u_format.csv contains some weird 
> >>> swizzling, for example see this:
> >>>
> >>> $ grep zyxw u_format.csv
> >>> PIPE_FORMAT_A8R8G8B8_UNORM        , arith , 1, 1, un8 , un8 , un8 , 
> >>> un8 , zyxw, rgb
> >>> PIPE_FORMAT_A1R5G5B5_UNORM        , arith , 1, 1, un5 , un5 , un5 , 
> >>> un1 , zyxw, rgb
> >>> PIPE_FORMAT_A4R4G4B4_UNORM        , arith , 1, 1, un4 , un4 , un4 , 
> >>> un4 , zyxw, rgb
> >>> PIPE_FORMAT_A8B8G8R8_SNORM        , arith , 1, 1, sn8 , sn8 , sn8 , 
> >>> sn8 , zyxw, rgb
> >>> PIPE_FORMAT_B8G8R8A8_SRGB         , arith , 1, 1, u8  , u8  , u8  , u8 
> >>>  , zyxw, srgb
> >>>
> >>> It's hard to believe that ARGB, ABGR, and BGRA have the same 
> >>> swizzling. Let's continue our journey:
> >>>
> >>> $ grep A8R8G8B8 u_format.csv
> >>> PIPE_FORMAT_A8R8G8B8_UNORM        , arith , 1, 1, un8 , un8 , un8 , 
> >>> un8 , zyxw, rgb
> >>> PIPE_FORMAT_A8R8G8B8_SRGB         , arith , 1, 1, u8  , u8  , u8  , 
> >>> u8  , wxyz, srgb
> >>>
> >>> Same formats, different swizzling? Also:
> >>>
> >>> $ grep B8G8R8A8 u_format.csv
> >>> PIPE_FORMAT_B8G8R8A8_UNORM        , arith , 1, 1, un8 , un8 , un8 , 
> >>> un8 , yzwx, rgb
> >>> PIPE_FORMAT_B8G8R8A8_SRGB         , arith , 1, 1, u8  , u8  , u8  , 
> >>> u8  , zyxw, srgb
> >>>
> >>> Same formats, different swizzling? I don't really get it. And there's 
> >>> much more cases like these. Could someone tell me what the intended 
> >>> order of channels should be? (or possibly propose a fix) The meaning 
> >>> of the whole table is self-contradictory and it's definitely the 
> >>> source of some r300g bugs.
> >>>
> >>>     
> >>>       
> >> Marek,
> >>
> >> Yes, that seems like a defect. The format swizzle field tells us how to 
> >> "swizzle" the incoming pixel so that its components are ordered in some 
> >> predefined order. For RGB and SRGB colorspaces the order is R, G, B and 
> >> A. For depth-stencil, ie. ZS color space the order is Z and then S.
> >>
> >> I will have a look at this.
> >>   
> >>     
> > Marek, Jose,
> >
> > Can you review the attached patch?
> >   
> 
> Ouch, it looks like we will have to leave 24-bit (s)rgb formats with 
> array layout as the current code generator will bite us on big endian 
> platforms. Attached an updated patch.

Why are you changing the layout from array to arith? Please leave that
alone.

Yes, the code generator needs a big_ending -> little endian call to be
correct on big endian platforms, as gallium formats should always be
thougth of in little endian terms, just like most hardware is.

Jose


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