On Tue, 2010-01-05 at 23:36 -0800, michal wrote: > michal wrote on 2010-01-06 07:58: > > michal wrote on 2009-12-22 10:00: > > > >> Marek Olšák wrote on 2009-12-22 08:40: > >> > >> > >>> Hi, > >>> > >>> I noticed that gallium/auxiliary/util/u_format.csv contains some weird > >>> swizzling, for example see this: > >>> > >>> $ grep zyxw u_format.csv > >>> PIPE_FORMAT_A8R8G8B8_UNORM , arith , 1, 1, un8 , un8 , un8 , > >>> un8 , zyxw, rgb > >>> PIPE_FORMAT_A1R5G5B5_UNORM , arith , 1, 1, un5 , un5 , un5 , > >>> un1 , zyxw, rgb > >>> PIPE_FORMAT_A4R4G4B4_UNORM , arith , 1, 1, un4 , un4 , un4 , > >>> un4 , zyxw, rgb > >>> PIPE_FORMAT_A8B8G8R8_SNORM , arith , 1, 1, sn8 , sn8 , sn8 , > >>> sn8 , zyxw, rgb > >>> PIPE_FORMAT_B8G8R8A8_SRGB , arith , 1, 1, u8 , u8 , u8 , u8 > >>> , zyxw, srgb > >>> > >>> It's hard to believe that ARGB, ABGR, and BGRA have the same > >>> swizzling. Let's continue our journey: > >>> > >>> $ grep A8R8G8B8 u_format.csv > >>> PIPE_FORMAT_A8R8G8B8_UNORM , arith , 1, 1, un8 , un8 , un8 , > >>> un8 , zyxw, rgb > >>> PIPE_FORMAT_A8R8G8B8_SRGB , arith , 1, 1, u8 , u8 , u8 , > >>> u8 , wxyz, srgb > >>> > >>> Same formats, different swizzling? Also: > >>> > >>> $ grep B8G8R8A8 u_format.csv > >>> PIPE_FORMAT_B8G8R8A8_UNORM , arith , 1, 1, un8 , un8 , un8 , > >>> un8 , yzwx, rgb > >>> PIPE_FORMAT_B8G8R8A8_SRGB , arith , 1, 1, u8 , u8 , u8 , > >>> u8 , zyxw, srgb > >>> > >>> Same formats, different swizzling? I don't really get it. And there's > >>> much more cases like these. Could someone tell me what the intended > >>> order of channels should be? (or possibly propose a fix) The meaning > >>> of the whole table is self-contradictory and it's definitely the > >>> source of some r300g bugs. > >>> > >>> > >>> > >> Marek, > >> > >> Yes, that seems like a defect. The format swizzle field tells us how to > >> "swizzle" the incoming pixel so that its components are ordered in some > >> predefined order. For RGB and SRGB colorspaces the order is R, G, B and > >> A. For depth-stencil, ie. ZS color space the order is Z and then S. > >> > >> I will have a look at this. > >> > >> > > Marek, Jose, > > > > Can you review the attached patch? > > > > Ouch, it looks like we will have to leave 24-bit (s)rgb formats with > array layout as the current code generator will bite us on big endian > platforms. Attached an updated patch.
Why are you changing the layout from array to arith? Please leave that alone. Yes, the code generator needs a big_ending -> little endian call to be correct on big endian platforms, as gallium formats should always be thougth of in little endian terms, just like most hardware is. Jose ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev