On Wed, 2010-01-06 at 06:11 -0800, michal wrote: > José Fonseca wrote on 2010-01-06 15:03: > > On Tue, 2010-01-05 at 23:36 -0800, michal wrote: > > > >> michal wrote on 2010-01-06 07:58: > >> > >>> michal wrote on 2009-12-22 10:00: > >>> > >>> > >>>> Marek Olšák wrote on 2009-12-22 08:40: > >>>> > >>>> > >>>> > >>>>> Hi, > >>>>> > >>>>> I noticed that gallium/auxiliary/util/u_format.csv contains some weird > >>>>> swizzling, for example see this: > >>>>> > >>>>> $ grep zyxw u_format.csv > >>>>> PIPE_FORMAT_A8R8G8B8_UNORM , arith , 1, 1, un8 , un8 , un8 , > >>>>> un8 , zyxw, rgb > >>>>> PIPE_FORMAT_A1R5G5B5_UNORM , arith , 1, 1, un5 , un5 , un5 , > >>>>> un1 , zyxw, rgb > >>>>> PIPE_FORMAT_A4R4G4B4_UNORM , arith , 1, 1, un4 , un4 , un4 , > >>>>> un4 , zyxw, rgb > >>>>> PIPE_FORMAT_A8B8G8R8_SNORM , arith , 1, 1, sn8 , sn8 , sn8 , > >>>>> sn8 , zyxw, rgb > >>>>> PIPE_FORMAT_B8G8R8A8_SRGB , arith , 1, 1, u8 , u8 , u8 , u8 > >>>>> , zyxw, srgb > >>>>> > >>>>> It's hard to believe that ARGB, ABGR, and BGRA have the same > >>>>> swizzling. Let's continue our journey: > >>>>> > >>>>> $ grep A8R8G8B8 u_format.csv > >>>>> PIPE_FORMAT_A8R8G8B8_UNORM , arith , 1, 1, un8 , un8 , un8 , > >>>>> un8 , zyxw, rgb > >>>>> PIPE_FORMAT_A8R8G8B8_SRGB , arith , 1, 1, u8 , u8 , u8 , > >>>>> u8 , wxyz, srgb > >>>>> > >>>>> Same formats, different swizzling? Also: > >>>>> > >>>>> $ grep B8G8R8A8 u_format.csv > >>>>> PIPE_FORMAT_B8G8R8A8_UNORM , arith , 1, 1, un8 , un8 , un8 , > >>>>> un8 , yzwx, rgb > >>>>> PIPE_FORMAT_B8G8R8A8_SRGB , arith , 1, 1, u8 , u8 , u8 , > >>>>> u8 , zyxw, srgb > >>>>> > >>>>> Same formats, different swizzling? I don't really get it. And there's > >>>>> much more cases like these. Could someone tell me what the intended > >>>>> order of channels should be? (or possibly propose a fix) The meaning > >>>>> of the whole table is self-contradictory and it's definitely the > >>>>> source of some r300g bugs. > >>>>> > >>>>> > >>>>> > >>>>> > >>>> Marek, > >>>> > >>>> Yes, that seems like a defect. The format swizzle field tells us how to > >>>> "swizzle" the incoming pixel so that its components are ordered in some > >>>> predefined order. For RGB and SRGB colorspaces the order is R, G, B and > >>>> A. For depth-stencil, ie. ZS color space the order is Z and then S. > >>>> > >>>> I will have a look at this. > >>>> > >>>> > >>>> > >>> Marek, Jose, > >>> > >>> Can you review the attached patch? > >>> > >>> > >> Ouch, it looks like we will have to leave 24-bit (s)rgb formats with > >> array layout as the current code generator will bite us on big endian > >> platforms. Attached an updated patch. > >> > > > > Why are you changing the layout from array to arith? Please leave that > > alone. > > > > > > I did this because in the other thread you defined arith layout to apply > to 32-or-less-bit formats. Since I still believe arith and array layout > are somewhat redundant, we can go the other way round and convert other > arith layouts to array, save for 16-or-less-bit formats.
Indeed arith applies to 32-or-less-bit formats, but I never meant to say that all 32-or-less-bit formats must be in arith. They are indeed redundant, but array is/will be more efficient and when code generation is more robust and big-endian-safe all x8, x8x8, x8x8x8, x8x8x8x8x8 formats will be likely in array layout. Jose ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev