José Fonseca wrote on 2010-01-06 15:03: > On Tue, 2010-01-05 at 23:36 -0800, michal wrote: > >> michal wrote on 2010-01-06 07:58: >> >>> michal wrote on 2009-12-22 10:00: >>> >>> >>>> Marek Olšák wrote on 2009-12-22 08:40: >>>> >>>> >>>> >>>>> Hi, >>>>> >>>>> I noticed that gallium/auxiliary/util/u_format.csv contains some weird >>>>> swizzling, for example see this: >>>>> >>>>> $ grep zyxw u_format.csv >>>>> PIPE_FORMAT_A8R8G8B8_UNORM , arith , 1, 1, un8 , un8 , un8 , >>>>> un8 , zyxw, rgb >>>>> PIPE_FORMAT_A1R5G5B5_UNORM , arith , 1, 1, un5 , un5 , un5 , >>>>> un1 , zyxw, rgb >>>>> PIPE_FORMAT_A4R4G4B4_UNORM , arith , 1, 1, un4 , un4 , un4 , >>>>> un4 , zyxw, rgb >>>>> PIPE_FORMAT_A8B8G8R8_SNORM , arith , 1, 1, sn8 , sn8 , sn8 , >>>>> sn8 , zyxw, rgb >>>>> PIPE_FORMAT_B8G8R8A8_SRGB , arith , 1, 1, u8 , u8 , u8 , u8 >>>>> , zyxw, srgb >>>>> >>>>> It's hard to believe that ARGB, ABGR, and BGRA have the same >>>>> swizzling. Let's continue our journey: >>>>> >>>>> $ grep A8R8G8B8 u_format.csv >>>>> PIPE_FORMAT_A8R8G8B8_UNORM , arith , 1, 1, un8 , un8 , un8 , >>>>> un8 , zyxw, rgb >>>>> PIPE_FORMAT_A8R8G8B8_SRGB , arith , 1, 1, u8 , u8 , u8 , >>>>> u8 , wxyz, srgb >>>>> >>>>> Same formats, different swizzling? Also: >>>>> >>>>> $ grep B8G8R8A8 u_format.csv >>>>> PIPE_FORMAT_B8G8R8A8_UNORM , arith , 1, 1, un8 , un8 , un8 , >>>>> un8 , yzwx, rgb >>>>> PIPE_FORMAT_B8G8R8A8_SRGB , arith , 1, 1, u8 , u8 , u8 , >>>>> u8 , zyxw, srgb >>>>> >>>>> Same formats, different swizzling? I don't really get it. And there's >>>>> much more cases like these. Could someone tell me what the intended >>>>> order of channels should be? (or possibly propose a fix) The meaning >>>>> of the whole table is self-contradictory and it's definitely the >>>>> source of some r300g bugs. >>>>> >>>>> >>>>> >>>>> >>>> Marek, >>>> >>>> Yes, that seems like a defect. The format swizzle field tells us how to >>>> "swizzle" the incoming pixel so that its components are ordered in some >>>> predefined order. For RGB and SRGB colorspaces the order is R, G, B and >>>> A. For depth-stencil, ie. ZS color space the order is Z and then S. >>>> >>>> I will have a look at this. >>>> >>>> >>>> >>> Marek, Jose, >>> >>> Can you review the attached patch? >>> >>> >> Ouch, it looks like we will have to leave 24-bit (s)rgb formats with >> array layout as the current code generator will bite us on big endian >> platforms. Attached an updated patch. >> > > Why are you changing the layout from array to arith? Please leave that > alone. > >
I did this because in the other thread you defined arith layout to apply to 32-or-less-bit formats. Since I still believe arith and array layout are somewhat redundant, we can go the other way round and convert other arith layouts to array, save for 16-or-less-bit formats. > Yes, the code generator needs a big_ending -> little endian call to be > correct on big endian platforms, as gallium formats should always be > thougth of in little endian terms, just like most hardware is. > > ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev