On Wed, 2010-01-20 at 12:05 -0800, Luca Barbieri wrote:
> > On the other hand, part of the reason this is acceptable in r300 is
> > that we do SSA and DCE during shader compile, so a double inversion
> > doesn't hurt us as much. :3
> 
> nv30/nv40 mostly do 1:1 mapping to the hardware, and it would be great
> to keep it that way as much as possible.
> 
> What if we add the ability to set shader fragment coord conventions to TGSI?
> Then things should be easy:
> 1. GL_ARB_fragment_coord_conventions is easily implemented
> 2. The state tracker no longer needs to invert
> 3. r300 can easily implement this by y-flipping the WPOS you generate
> 4. nv50 also can just y-flip
> 5. nv30/nv40 need to have support added for inverting in case DirectX
> conventions are selected
> 6. No idea about intel and vmware

I think I'd prefer to avoid pushing new requirements into drivers -
intel, vmware-svga, etc, to implement something which is handled pretty
easily in the state tracker.

For nv, could this be exposed as a hardware capability which the
state-tracker could take advantage of, and if not present fall back to
the current shader modification in the state-tracker?

> BTW, there is also ARB_fragment_coord_pixel_center_integer, which is
> also related to the "gl rasterization rules" in the rasterizer, and
> that we may be doing incorrectly in several drivers, as it's probably
> hard to notice and very easy to overlook.

Indeed, you won't really notice this until you start looking at
conformance or particularly demanding applications.

> Concatenating shaders with different conventions becomes a problem if
> you don't know the window height, though.
> However, we are not concatenating at the TGSI level right now, and
> there may be no use case for it.

Keith


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