mesa3d-dev
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Re: [Mesa3d-dev] gallium: ARB_half_float_vertex
Keith Whitwell
Re: [Mesa3d-dev] gallium: ARB_half_float_vertex
Luca Barbieri
[Mesa3d-dev] Gallium: ARB_half_float_vertex
Marek Olšák
Re: [Mesa3d-dev] Gallium: ARB_half_float_vertex
Luca Barbieri
Re: [Mesa3d-dev] Gallium: ARB_half_float_vertex
Marek Olšák
Re: [Mesa3d-dev] Gallium: ARB_half_float_vertex
Luca Barbieri
Re: [Mesa3d-dev] Gallium: ARB_half_float_vertex
Marek Olšák
Re: [Mesa3d-dev] Gallium: ARB_half_float_vertex
Luca Barbieri
[Mesa3d-dev] [PATCH] docs: add documentation to double opcodes
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] docs: add documentation to double opcodes
Brian Paul
[Mesa3d-dev] [Bug 26230] New: Create developer account
bugzilla-daemon
[Mesa3d-dev] [Bug 26230] Create developer account
bugzilla-daemon
[Mesa3d-dev] [Bug 26230] Create developer account
bugzilla-daemon
[Mesa3d-dev] Vega advanced blending
Igor Oliveira
Re: [Mesa3d-dev] Vega advanced blending
Zack Rusin
Re: [Mesa3d-dev] Vega advanced blending
Igor Oliveira
[Mesa3d-dev] [Bug 26224] New: [GLSL] Cannot get location of a uniform struct member
bugzilla-daemon
[Mesa3d-dev] [Bug 26224] [GLSL] Cannot get location of a uniform struct member
bugzilla-daemon
[Mesa3d-dev] TGSI build and sse2 removal
michal
Re: [Mesa3d-dev] TGSI build and sse2 removal
José Fonseca
Re: [Mesa3d-dev] TGSI build and sse2 removal
Brian Paul
Re: [Mesa3d-dev] TGSI build and sse2 removal
michal
Re: [Mesa3d-dev] TGSI build and sse2 removal
Uros Nedic
[Mesa3d-dev] gallium docs
Brian Paul
Re: [Mesa3d-dev] gallium docs
Corbin Simpson
Re: [Mesa3d-dev] gallium docs
Joakim Sindholt
Re: [Mesa3d-dev] gallium docs
Uros Nedic
Re: [Mesa3d-dev] gallium docs
Dave Airlie
Re: [Mesa3d-dev] gallium docs
Uros Nedic
Re: [Mesa3d-dev] gallium docs
José Fonseca
Re: [Mesa3d-dev] gallium docs
Corbin Simpson
Re: [Mesa3d-dev] TGSI build and sse2 removal
Igor Oliveira
[Mesa3d-dev] mesa_7_7_branch -> master merges
José Fonseca
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
tom fogal
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
José Fonseca
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
tom fogal
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Keith Whitwell
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Michel Dänzer
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Eric Anholt
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Alex Deucher
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Brian Paul
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
José Fonseca
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Brian Paul
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Ian Romanick
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Stephane Marchesin
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Brian Paul
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Keith Whitwell
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
José Fonseca
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Brian Paul
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Ian Romanick
Re: [Mesa3d-dev] mesa_7_7_branch -> master merges
Stephane Marchesin
[Mesa3d-dev] [PATCH] softpipe: Fix softpipe_reset_sampler_varients, check if the sampler has a texture != NULL. It fixes the bug 25863
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] softpipe: Fix softpipe_reset_sampler_varients, check if the sampler has a texture != NULL. It fixes the bug 25863
José Fonseca
Re: [Mesa3d-dev] [PATCH] softpipe: Fix softpipe_reset_sampler_varients, check if the sampler has a texture != NULL. It fixes the bug 25863
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] softpipe: Fix softpipe_reset_sampler_varients, check if the sampler has a texture != NULL. It fixes the bug 25863
Brian Paul
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
bugzilla-daemon
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
bugzilla-daemon
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
bugzilla-daemon
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
bugzilla-daemon
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
bugzilla-daemon
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
bugzilla-daemon
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
bugzilla-daemon
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
bugzilla-daemon
[Mesa3d-dev] [PATCH] egl: check if driver_name is null
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] egl: check if driver_name is null
Chia-I Wu
[Mesa3d-dev] [PATCH] hack around commas in macro argument
Marc Dietrich
Re: [Mesa3d-dev] [PATCH] hack around commas in macro argument
Brian Paul
Re: [Mesa3d-dev] [PATCH] hack around commas in macro argument
Jose Fonseca
Re: [Mesa3d-dev] [PATCH] hack around commas in macro argument
Marvin
Re: [Mesa3d-dev] [PATCH] hack around commas in macro argument
Roland Scheidegger
Re: [Mesa3d-dev] [PATCH] hack around commas in macro argument
José Fonseca
Re: [Mesa3d-dev] [PATCH] hack around commas in macro argument
Brian Paul
[Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Xavier Chantry
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Brian Paul
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Brian Paul
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Xavier Chantry
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Brian Paul
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Brian Paul
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Xavier Chantry
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor
Brian Paul
[Mesa3d-dev] [Bug 26176] New: st:es does not compile
bugzilla-daemon
[Mesa3d-dev] [Bug 26176] st:es does not compile
bugzilla-daemon
[Mesa3d-dev] [Bug 26176] st:es does not compile
bugzilla-daemon
[Mesa3d-dev] [Bug 26176] st:es does not compile / st:vega does not install
bugzilla-daemon
[Mesa3d-dev] [Bug 26176] st:es does not compile / st:vega does not install
bugzilla-daemon
[Mesa3d-dev] [Bug 26176] st:es does not compile / st:vega does not install
bugzilla-daemon
[Mesa3d-dev] buffer usage, ttm [RE: [RFC] gallium-multiple-constant-buffers merge
Keith Whitwell
Re: [Mesa3d-dev] buffer usage, ttm [RE: [RFC] gallium-multiple-constant-buffers merge
Christoph Bumiller
Re: [Mesa3d-dev] buffer usage, ttm [RE: [RFC] gallium-multiple-constant-buffers merge
Christoph Bumiller
Re: [Mesa3d-dev] buffer usage, ttm [RE: [RFC] gallium-multiple-constant-buffers merge
Keith Whitwell
Re: [Mesa3d-dev] buffer usage, ttm [RE: [RFC] gallium-multiple-constant-buffers merge
Luca Barbieri
Re: [Mesa3d-dev] buffer usage, ttm [RE: [RFC] gallium-multiple-constant-buffers merge
Luca Barbieri
Re: [Mesa3d-dev] buffer usage, ttm [RE: [RFC] gallium-multiple-constant-buffers merge
Younes Manton
[Mesa3d-dev] [PATCH] Fix PowerPC related typo in spantmp2.h
Matthias Hopf
Re: [Mesa3d-dev] [PATCH] Fix PowerPC related typo in spantmp2.h
Brian Paul
[Mesa3d-dev] [Bug 26160] New: Frets on fire causes GPU lockup (rv670)
bugzilla-daemon
[Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
michal
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Roland Scheidegger
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Christoph Bumiller
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Brian Paul
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Brian Paul
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Christoph Bumiller
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Brian Paul
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
michal
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Brian Paul
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
michal
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Brian Paul
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
michal
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Christoph Bumiller
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Keith Whitwell
Re: [Mesa3d-dev] [RFC] gallium-multiple-constant-buffers merge
Christoph Bumiller
[Mesa3d-dev] [PATCH 5/7] softpipe: support TGSI fragment coord conventions (v2)
Luca Barbieri
[Mesa3d-dev] [PATCH 4/7] st/mesa: Gallium support for ARB_fragment_coord_conventions (v2)
Luca Barbieri
[Mesa3d-dev] What about gl_rasterization_rules?
Corbin Simpson
Re: [Mesa3d-dev] What about gl_rasterization_rules?
Luca Barbieri
Re: [Mesa3d-dev] What about gl_rasterization_rules?
Roland Scheidegger
Re: [Mesa3d-dev] What about gl_rasterization_rules?
Corbin Simpson
[Mesa3d-dev] [ mesa3d-Feature Requests-2936198 ] Better wgl font functionality
SourceForge.net
[Mesa3d-dev] [PATCH] glx: Build GLX normally.
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] glx: Build GLX normally.
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] glx: Build GLX normally.
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] glx: Build GLX normally.
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] glx: Build GLX normally.
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] glx: Build GLX normally.
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] glx: Build GLX normally.
Brian Paul
Re: [Mesa3d-dev] [PATCH] glx: Build GLX normally.
Brian Paul
Re: [Mesa3d-dev] [PATCH] glx: Build GLX normally.
Chia-I Wu
[Mesa3d-dev] [PATCH 1/7] progs/fp: testcases for GL_ARB_fragment_coord_conventions
Luca Barbieri
[Mesa3d-dev] [PATCH 2/7] mesa: support for GL_ARB_fragment_coord_conventions
Luca Barbieri
[Mesa3d-dev] [PATCH 3/7] tgsi: add properties for fragment coord conventions
Luca Barbieri
[Mesa3d-dev] [PATCH 4/7] st/mesa: Gallium support for ARB_fragment_coord_conventions
Luca Barbieri
[Mesa3d-dev] [PATCH 5/7] softpipe: support TGSI fragment coord conventions
Luca Barbieri
[Mesa3d-dev] [PATCH 6/7] nouveau: inform state tracker that we only support a lower left origin
Luca Barbieri
[Mesa3d-dev] [PATCH 7/7] r300g: try to add support for TGSI fragment coord conventions
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 5/7] softpipe: support TGSI fragment coord conventions
Brian Paul
Re: [Mesa3d-dev] [PATCH 4/7] st/mesa: Gallium support for ARB_fragment_coord_conventions
Brian Paul
Re: [Mesa3d-dev] [PATCH 3/7] tgsi: add properties for fragment coord conventions
Brian Paul
Re: [Mesa3d-dev] [PATCH 3/7] tgsi: add properties for fragment coord conventions
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/7] tgsi: add properties for fragment coord conventions
Keith Whitwell
Re: [Mesa3d-dev] [PATCH 3/7] tgsi: add properties for fragment coord conventions
Christoph Bumiller
Re: [Mesa3d-dev] [PATCH 3/7] tgsi: add properties for fragment coord conventions
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 2/7] mesa: support for GL_ARB_fragment_coord_conventions
Brian Paul
Re: [Mesa3d-dev] [PATCH 1/7] progs/fp: testcases for GL_ARB_fragment_coord_conventions
Brian Paul
[Mesa3d-dev] [PATCH] Add PUBLIC to xlib driver fakeglx
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add PUBLIC to xlib driver fakeglx
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add PUBLIC to xlib driver fakeglx
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add PUBLIC to xlib driver fakeglx
Brian Paul
Re: [Mesa3d-dev] [PATCH] Add PUBLIC to xlib driver fakeglx
Luca Barbieri
[Mesa3d-dev] [PATCH 0/3] egl/gallium Make some parts behave nicely with LDFLAGS
Tomáš Chvátal
Re: [Mesa3d-dev] [PATCH 0/3] egl/gallium Make some parts behave nicely with LDFLAGS
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 0/3] egl/gallium Make some parts behave nicely with LDFLAGS
Tomáš Chvátal
Re: [Mesa3d-dev] [PATCH 0/3] egl/gallium Make some parts behave nicely with LDFLAGS
Chia-I Wu
Re: [Mesa3d-dev] [PATCH 0/3] egl/gallium Make some parts behave nicely with LDFLAGS
Dan Nicholson
Re: [Mesa3d-dev] [PATCH 0/3] egl/gallium Make some parts behave nicely with LDFLAGS
Chia-I Wu
[Mesa3d-dev] [Bug 25499] Add DESTDIR support to src/gallium/winsys/xlib/Makefile
bugzilla-daemon
[Mesa3d-dev] [Bug 25500] Add linker option to mklib call
bugzilla-daemon
[Mesa3d-dev] python and constant buffers
michal
Re: [Mesa3d-dev] python and constant buffers
José Fonseca
Re: [Mesa3d-dev] python and constant buffers
michal
[Mesa3d-dev] [PATCH] object_purgeable-api-pbo: New testcase to simply exercise API
Shuang He
[Mesa3d-dev] [PATCH 2/2] object_purgeable-api-vbo: New testcase to simply exercise API
Shuang He
[Mesa3d-dev] [PATCH 1/2] object_purgeable-api-texture: New testcase to simply exercise API
Shuang He
[Mesa3d-dev] [PATCH] gallium/i965: Make brw_batchbuffer prototypes match in source & header
Alan Coopersmith
[Mesa3d-dev] [PATCH] Copy __FUNCTION__ portability #defines from mesa/compiler.h to eglcompiler.h
Alan Coopersmith
Re: [Mesa3d-dev] [PATCH] Copy __FUNCTION__ portability #defines from mesa/compiler.h to eglcompiler.h
Brian Paul
Re: [Mesa3d-dev] [PATCH] Copy __FUNCTION__ portability #defines from mesa/compiler.h to eglcompiler.h
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] gallium/i965: Make brw_batchbuffer prototypes match in source & header
Brian Paul
[Mesa3d-dev] [Bug 26125] New: rendering artefacts
bugzilla-daemon
[Mesa3d-dev] [Bug 26125] rendering artefacts
bugzilla-daemon
[Mesa3d-dev] [Bug 26125] rendering artefacts
bugzilla-daemon
[Mesa3d-dev] [Bug 26125] rendering artefacts
bugzilla-daemon
[Mesa3d-dev] [PATCH] Fix compressed texture loads for non-minimal pitches again
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Fix compressed texture loads for non-minimal pitches again
Brian Paul
Re: [Mesa3d-dev] [PATCH] Fix compressed texture loads for non-minimal pitches again
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Fix compressed texture loads for non-minimal pitches again
Brian Paul
[Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Luca Barbieri
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Brian Paul
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Christoph Bumiller
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Corbin Simpson
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Luca Barbieri
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Luca Barbieri
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Keith Whitwell
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Luca Barbieri
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Keith Whitwell
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Luca Barbieri
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Luca Barbieri
Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?
Luca Barbieri
[Mesa3d-dev] [PATCH] add dfrac, dfracexp, dldexp opcodes to gallium
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] add dfrac, dfracexp, dldexp opcodes to gallium
michal
Re: [Mesa3d-dev] [PATCH] add dfrac, dfracexp, dldexp opcodes to gallium
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] add dfrac, dfracexp, dldexp opcodes to gallium
michal
[Mesa3d-dev] [Bug 26121] New: Crash on x86-64 (but not on x86) for glLightfv w/o rendering context
bugzilla-daemon
[Mesa3d-dev] [Bug 26121] Crash on x86-64 (but not on x86) for glLightfv w/o rendering context
bugzilla-daemon
[Mesa3d-dev] [Bug 26121] Crash on x86-64 (but not on x86) for glLightfv w/o rendering context
bugzilla-daemon
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