On Sat, Jan 23, 2010 at 9:27 AM, Xavier Chantry
<chantry.xav...@gmail.com> wrote:
> commit 53174afeeb introduced a portability change that converted GLint x,y
> to GLuint. That breaks when x and y are negative, which seems to be allowed,
> and which at least one game uses : teeworlds.
>
> Rather than simply reverting the change, it seems possible to convert the
> 16bit unsigned to GLint so that comparisons are made between signed integers
> instead.  This hopefully does not break anything while keeping MSVC happy.
>
> Signed-off-by: Xavier Chantry <chantry.xav...@gmail.com>

Committed to the 7.7 branch.  Thanks.

-Brian

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