http://bugs.freedesktop.org/show_bug.cgi?id=26224
--- Comment #1 from Митко Мошев <mo6e...@gmail.com> 2010-01-30 09:27:05 PST --- Update: After some more testing, I found out that varying parameters are not passed correctly between the vertex and fragment shaders. Using the following vertex shader: uniform mat4 MV; uniform mat4 MVP; uniform mat3 N; varying vec3 blue; varying vec3 green; void main() { gl_PointSize = 1; gl_Position = MVP * gl_Vertex; blue = vec3(0, 0, 1, 1); green = vec3(0, 1, 0, 1); } and fragment shader: varying vec3 blue; varying vec3 green; void main() { gl_FragColor = vec4(green, 1); } I see everything rendered blue, NOT green. If I do gl_FragColor = vec4(blue, 1); I see nothing, i.e. a black screen. Additionally, using the software renderer, everything works. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev