On Thu, Jan 28, 2010 at 9:21 PM, Brian Paul <bri...@vmware.com> wrote: > > This patch series fixes some bugs in VBO state validation for variations of > glDrawElements(). I've tested and haven't found any regressions but since > these are non-trivial changes, I'm putting them up for review. I'll commit > later if there's no concerns. >
I have one concern : it fixed warsow white screen, so I can actually play it now (at least on nv50 gallium) :) Thanks ! ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev