Hi, This branch removes bypass_vs_clip_and_viewport flag from pipe rasterizer state. The benefits of having this bit around were dubious for everybody and burdensome for driver writers. All the utility code that relied on this flag have been rewritten to pass vertex positions in clip space and set clip and viewport state. I would like to ask the maintainers of u_blitter module to please test my changes and provide feedback.
Please review. Thanks. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev