On Tue, Mar 02, 2010 at 09:43:51PM +0100, Luca Barbieri wrote: > - Not sure about i965
On i965 interpolators are not a dedicated piece of hardware, they're programs like the other shaders. So the problem is entirely different, and more at the level of space allocation in the thread-to-thread communication packets in the pipeline vs. register allocation in the shaders (there's a semi-direct mapping). OG. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev