On Thu, 2010-03-11 at 08:59 -0800, Jerome Glisse wrote:
> On Thu, Mar 11, 2010 at 03:16:32PM +0000, Keith Whitwell wrote:
> > On Thu, 2010-03-11 at 06:05 -0800, michal wrote:
> > > Keith Whitwell wrote on 2010-03-11 14:21:
> > > > On Thu, 2010-03-11 at 03:16 -0800, michal wrote:
> > > >   
> > > >> Hi,
> > > >>
> > > >> I would like to merge the branch in subject this week. This feature 
> > > >> branch allows state trackers to bind sampler views instead of textures 
> > > >> to shader stages.
> > > >>
> > > >> A sampler view object holds a reference to a texture and also 
> > > >> overrides 
> > > >> internal texture format (resource casting) and specifies RGBA swizzle 
> > > >> (needed for GL_EXT_texture_swizzle extension).
> > > >>     
> > > >
> > > > Michal,
> > > >
> > > > I've got some issues with the way the sampler views are being generated
> > > > and used inside the CSO module.
> > > >
> > > > The point of a sampler view is that it gives the driver an opportunity
> > > > to do expensive operations required for special sampling modes (which
> > > > may include copying surface data if hardware is deficient in some way).
> > > >
> > > > This approach works if a sampler view is created once, then used
> > > > multiple times before being deleted.
> > > >
> > > > Unfortunately, it seems the changes to support this in the CSO module
> > > > provide only a single-shot usage model.  Sampler views are created in
> > > > cso_set_XXX_sampler_textures, bound to the context, and then
> > > > dereferenced/destroyed on the next bind.
> > > >
> > > >   
> > > The reason CSO code looks like this is because it was meant to be an 
> > > itermediate step towards migration to sampler view model. Fully 
> > > converting all existing state trackers is non-trivial and thus I chose 
> > > this conservative approach. State trackers that do not care about extra 
> > > features a sampler view provides will keep using this one-shot CSO 
> > > interface with the hope that creation of sampler objects is lighweight 
> > > (format matches texture format, swizzle matches native texel layout, 
> > > etc.). 
> > 
> > On the surface, this hope isn't likely to be fulfilled - lots of
> > hardware doesn't support non-zero first_level.  Most cases of drivers
> > implementing sampler views internally are to catch this issue.
> > 
> > Of course, it seems like your branch so leaves the existing
> > driver-specific sampler view code in place, so that there are
> > potentially two implementations of sampler views in those drivers.  
> > 
> > I guess this means that you can get away with the current implementation
> > for now, but it prevents drivers actually taking advantage of the fact
> > that these entities exist in the interface -- they will continue to have
> > to duplicate the concept internally until the state trackers and/or CSO
> > module start caching views.
> > 
> > > Ideally, everybody moves on and we stop using CSO for sampler 
> > > views. I prefer putting my effort into incremental migration of state 
> > > trackers rather than caching something that by definition doesn't need 
> > > to be cached.
> > 
> > The CSO module exists to manage this type of caching on behalf of state
> > trackers.  I would have thought that this was a sensible extension of
> > the existing purpose of the CSO module.
> > 
> > Won't all state-trackers implementing APIs which don't expose sampler
> > views to the application require essentially the same caching logic, as
> > is the case with regular state?  Wouldn't it be least effort to do that
> > caching once only in the CSO module?
> > 
> > Keith
> > 
> 
> I didn't read anything about sampler view stuff, thus i can be
> completely wrong here, but from driver pov i prefer having most
> of the state going through create,bind,destroy pattern ie having
> the CSO doing the caching.

Jerome,

The driver view in both cases is as you describe - it's just a question
of whether the state tracker does the create/bind/destroy itself, or if
we can build a helper module to do that logic for it.

Keith


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