michal wrote on 2010-03-12 15:00:
> michal wrote on 2010-03-11 17:59:
>   
>> Keith Whitwell wrote on 2010-03-11 16:16:
>>   
>>     
>>> On Thu, 2010-03-11 at 06:05 -0800, michal wrote:
>>>   
>>>     
>>>       
>>>> Keith Whitwell wrote on 2010-03-11 14:21:
>>>>     
>>>>       
>>>>         
>>>>> On Thu, 2010-03-11 at 03:16 -0800, michal wrote:
>>>>>   
>>>>>       
>>>>>         
>>>>>           
>>>>>> Hi,
>>>>>>
>>>>>> I would like to merge the branch in subject this week. This feature 
>>>>>> branch allows state trackers to bind sampler views instead of textures 
>>>>>> to shader stages.
>>>>>>
>>>>>> A sampler view object holds a reference to a texture and also overrides 
>>>>>> internal texture format (resource casting) and specifies RGBA swizzle 
>>>>>> (needed for GL_EXT_texture_swizzle extension).
>>>>>>     
>>>>>>         
>>>>>>           
>>>>>>             
>>>>> Michal,
>>>>>
>>>>> I've got some issues with the way the sampler views are being generated
>>>>> and used inside the CSO module.
>>>>>
>>>>> The point of a sampler view is that it gives the driver an opportunity
>>>>> to do expensive operations required for special sampling modes (which
>>>>> may include copying surface data if hardware is deficient in some way).
>>>>>
>>>>> This approach works if a sampler view is created once, then used
>>>>> multiple times before being deleted.
>>>>>
>>>>> Unfortunately, it seems the changes to support this in the CSO module
>>>>> provide only a single-shot usage model.  Sampler views are created in
>>>>> cso_set_XXX_sampler_textures, bound to the context, and then
>>>>> dereferenced/destroyed on the next bind.
>>>>>
>>>>>   
>>>>>       
>>>>>         
>>>>>           
>>>> The reason CSO code looks like this is because it was meant to be an 
>>>> itermediate step towards migration to sampler view model. Fully 
>>>> converting all existing state trackers is non-trivial and thus I chose 
>>>> this conservative approach. State trackers that do not care about extra 
>>>> features a sampler view provides will keep using this one-shot CSO 
>>>> interface with the hope that creation of sampler objects is lighweight 
>>>> (format matches texture format, swizzle matches native texel layout, 
>>>> etc.). 
>>>>     
>>>>       
>>>>         
>>> On the surface, this hope isn't likely to be fulfilled - lots of
>>> hardware doesn't support non-zero first_level.  Most cases of drivers
>>> implementing sampler views internally are to catch this issue.
>>>
>>> Of course, it seems like your branch so leaves the existing
>>> driver-specific sampler view code in place, so that there are
>>> potentially two implementations of sampler views in those drivers.  
>>>
>>> I guess this means that you can get away with the current implementation
>>> for now, but it prevents drivers actually taking advantage of the fact
>>> that these entities exist in the interface -- they will continue to have
>>> to duplicate the concept internally until the state trackers and/or CSO
>>> module start caching views.
>>>
>>>   
>>>     
>>>       
>>>> Ideally, everybody moves on and we stop using CSO for sampler 
>>>> views. I prefer putting my effort into incremental migration of state 
>>>> trackers rather than caching something that by definition doesn't need 
>>>> to be cached.
>>>>     
>>>>       
>>>>         
>>> The CSO module exists to manage this type of caching on behalf of state
>>> trackers.  I would have thought that this was a sensible extension of
>>> the existing purpose of the CSO module.
>>>
>>> Won't all state-trackers implementing APIs which don't expose sampler
>>> views to the application require essentially the same caching logic, as
>>> is the case with regular state?  Wouldn't it be least effort to do that
>>> caching once only in the CSO module?
>>>   
>>>     
>>>       
>> OK, I see your point. I will make the necessary changes and ping you 
>> when that's done.
>>
>>   
>>     
> Keith,
>
> I changed my mind, went ahead and implemented sampler view caching in 
> mesa state tracker, rather than inside cso context.
>
> I strongly believe that doing caching on cso side would be slower and 
> more complicated. A state tracker has a better understanding of the 
> relationship between a texture and sampler view. In case of mesa, this 
> is trivial 1-to-1 mapping. Later, when we'll need more sampler views per 
> texture, we can have a per-texture cache for that, and yes, the code for 
> that would be in cso.
>
> There are two other state trackers that need to be fixed: xorg and vega. 
> The transition should be similar to mesa -- I can help with doing that, 
> but I can't do it myself. Once that's done we can purge one-shot sampler 
> view wrappers.
>
> What do you think?
>
>   
Keith,

I just finished transforming mesa and auxiliary modules to new sampler 
view interfaces. The remaining bits are vega and xorg state trackers -- 
I will need help with them, but they could be fixed after the merge, as 
they are not broken, and just set sampler view in suboptimal fashion.

Please review, thanks.

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