On 12/4/03 5:41 PM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote:I am not getting a playstopped message if the stack containing the player is frontmost. As soon as I click on the message box or the script editor or otherwise suspend the stack, the playstopped is immediately sent and the next sound loads and plays. I have checked to make sure that messages are not locked.
I tried running the stack in Revolution and it works fine in the IDE; I do get a playstopped message there. However if I suspend the IDE or build a standalone, I no longer get the playstopped message and it acts just as it does in MC. Can anyone think of anything that would cause this?
Possibly related: I've noticed some screwy behavior over here similar to what you describe but with looping audio-only players. When the stack with the player is frontmost, the audio stops. As soon as I make the message box active, meaning the mainStack is no longer frontmost, the audio starts up and plays fine. I haven't isolated this problem out yet, but I can confirm experiencing something odd.
Thanks, I was hoping you'd respond, Scott. What you describe is exactly what I see too. My client reports that he does not get this behavior if he builds a standalone for Windows (but I haven't checked that yet myself.) At any rate, I'll put in a bug report. This one is crucial for me right now.
-- Jacqueline Landman Gay | [EMAIL PROTECTED] HyperActive Software | http://www.hyperactivesw.com
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