> Brian's suggested method works (bravo!) It is simple and I'm > embarrassed I didn't think of it myself, though I claim frustration and > lost time as an excuse. Here's what I did: > > put the duration of player 1 into theDur > put (theDur/the timeScale of player 1) into theSecs > start player 1 > send "movieStop" to me in theSecs seconds > > And then there is a "movieStop" handler like this: > > on movieStop > playNextSegment -- includes the above script bit > end movieStop > > So I'm back in business. I've bug reported the problem though.
Hi Jacqueline: Just curious if you ever found a reliable time/loop workaround for audio playback. I just tried building an MC 2.5 standalone on OSX using the following overkill tracking script and it seems to loop the player (4 second AIFF file) relatively seamlessly. [button script] on mouseUp if the paused of player 1 then set the uAllowTrack of me to true set the looping of player 1 to true start player 1 trackTime else set the uAllowTrack of me to false stop player 1 set the currentTime of player 1 to 0 end if end mouseUp on trackTime if not the uAllowTrack of me then exit trackTime if the currentTime of player 1 = the duration of player 1 then \ start player 1 send "trackTime" to me in 10 milliseconds end trackTime Curious to know what you've found. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard