on playLoop global gPlay if the shiftkey is down then -- stop loop put false into gPlay stop player 1 else put true into gPlay start player 1 goofyFix end if end playLoop
on playStopped global gPlay if gPlay then playLoop end playStopped
on goofyFix global gPlay if not gPlay then exit goofyFix set rect of this stack to rect of this stack send "goofyFix" to me in 100 milliseconds end goofyFix
The strange thing is, even though the script seems to work, the playStopped handler won't return the name of the stopping player, which almost leads me to believe whatever mechanism is handling the player messages is leaving out that information somewhere.
Anyway, hope this is useful for folks in the interim.
Wow. The goofiness of the fix almost makes it worth having the bug in the first place. :)
-- Jacqueline Landman Gay | [EMAIL PROTECTED] HyperActive Software | http://www.hyperactivesw.com
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