If you followed the improve-rev list discussion you'd see some of the issues that were discussed re. v2.7, v2.7.1, and v2.7.2, esp. with regard to QuickTime and some other areas, as noted by Trevor and others. True enough, these didn't affect all customers, but if you needed the affected features you were hosed. The QT issue is said to be fixed in v2.7.3, but I haven't verified it myself not heard from anyone who'd voted for that issue.

I am not on any list but Discussions on Metacard at the moment. Quicktime would have DEFINITELY affected me. The only bugs that jumped out at me were ones that would affect me :-) And there were several mentioned.

Sometimes I feel as if I'm in a different category than most Metacard/Revolution users. I think primarily others are focused on business apps and utility type apps. And most appear to have businesses that are easier to make a living with :-) I create shareware games. Which are HARD to make a living from. (I don't make a living with the shareware... I must supplement with a part time job at an accounting firm...) But games are where my heart lies.

I know that the new incarnations of Rev have game plugins or something. I saw something on the website the other day about it. But I don't know how many game developers have actually migrated to Rev. I never hear game discussions on this list. So I've sort of figured that the primary feature requests that Rev gets are more business app oriented. Ditto for bugs. I don't know if every reported bug gets fixed in the next version or if there is a heirarchy. If there is a heirarchy then, mine might not top the list.

I just want to ensure that the version I migrate to doesn't break what I've already created, or stick a major monkey wrench into the primary project I am focused on. You really have to plan carefully when bug fixes don't come with the purchase.

I know I probably sound like a pain in the patootie :-) I've heard it said that the time to do your worrying is BEFORE you place your bet. Once you lay your bet down and they spin the wheel, then you should just be sitting back and enjoy the game. Sounds good to me :-)

I give lifetime free upgrades to my games. So if someone does experience a bug, they know they can upgrade to a newer version that doesn't have the bug. But if the bug comes from within the compiler, then I'm sunk. I'll be flooded with unhappy emails from people demanding refunds because this or that does not work, and I won't be able to fix it for them and make them happy again.

Because they can get games anywhere, my clientele tends to have high expectations. Shareware development has a whole different approach then what most of you probably do. One bug, and they'll post it all over the internet on every download site in big letters, giving me a one star rating. Everybody else who is thinking of downloading me will read that rating and move right on to somebody else's game.

So for me, getting into the right version is critical.

I am serious about making this business pay for itself and become my sole living. I despise those days at the accounting firm, even though they are very good to me and treat me well and pay me well. They are great people. They have many times offered me to come full time. But I hate those days. It isn't what I want to do. At almost 50, I am feeling the pressure of trying to get this thing to really take off. My husband gets frustrated sometimes with it. He is so very good. But he knows if I quit shareware, I could go work full time and make a LOT more money. That is hard for him. He carries the bigger load because of it. Working at a "job", plus attempting to build a business that I genuinely love, plus just living life... it's HARD! And not being twenty with 50 years in front of me, makes it HARDER.

So please forgive my pain in the patootiness  :-)

Shari




--
Mac and Windows shareware games
http://www.gypsyware.com
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