2012/11/5 Yves <yves.per...@modusfx.com>

> Hi Ruben,
>
> All the while I tried all packages, since I`m still oscillating between 32
> bit and 64 bit, TDM seemed to be the way to go, at least to compile to
> compile on Windows for Windows.
>
> As far as I can tell, none of the packages you suggested allow cross
> compiling.
>
> With this in mind,  which package should I use to compile on Windows for
> Linux?
>

Virtualbox+your favorite distro


> You probably see it coming… which package should I use to compile on
> Windows for MacOSX?
>

Impossible.


>
> In another words, what solution is there to cross compile on Windows, for
> Windows, Linux and MacOSX?
>

No.

Ruben

PS: Your font is huge.


>
>
> Sent from my iPhone
>
> On Nov 2, 2012, at 18:11, Yves <yves.per...@modusfx.com> wrote:
>
> Very well, I'll chew on this over the weekend. Your wisdom is appreciated
> indeed. Thank you very much Ruben.
>
> Sent from my iPhone
>
> On Nov 2, 2012, at 15:55, Ruben Van Boxem <vanboxem.ru...@gmail.com>
> wrote:
>
> 2012/11/2 Yves Perron <yves.per...@modusfx.com>
>
>>  Greetings everyone,
>>
>> Its been a wild ride for me in the cross-platform compilation world.
>> After several weeks pulling my hair, I figured it might be a good thing to
>> ask for help before I go completely bald.
>>
>> To resume, I do have a fairly complex C++ "Visual Studio 10 Win64"
>> project that needs to be maintained on windows and port to Linux and
>> MacOSX. For simplicity sake, let's forget I just said that and let's get
>> down to basics. Here is my setup:
>>
>> Windows 7
>> CMake 2.8.9
>> Intel Processor 64 bit
>>
>> I already have my CMake setup running using  the "Visual Studio 10 Win64"
>> compiler and it works beautifully. Now, to get things rolling, I'd like to
>> compile the same project with MinWG64 on Windows, for Windows.
>>
>>
> Hi Yves,
>
> Before I go any further, I'd like to know:
>>
>>    - Which MinGW64 "binary" package should I get from
>>    http://sourceforge.net/projects/mingw-w64?**
>>
>> There are several you can choose from:
>  - my Personal 
> builds<http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/rubenvb/>:
> I provide native and cross compilers which are nicely up to date. Choose
> the 4.7.2 package if you want to have the latest stable stuff.
>  - mingwbuilds <http://sourceforge.net/projects/mingwbuilds/>: another
> person who reads this list and builds compilers. He often has very
> specialized features enabled which I reserve for my experimental builds.
>  - TDM GCC <http://tdm-gcc.tdragon.net/>: a MinGW classic, providing a
> 32-bit Windows to 64-bit Windows multilib compiler (which can compile for
> both 32 and 64-bit)
>
> All of these are either install+ add mingw*/bin to PATH or run the
> included envsetup script which does that for you (like with mine). It goes
> without saying I recommend my toolchain builds ;-)
>
>
>>    - What would be the best compiler to use to get my code compliant for
>>    the other platforms?
>>
>> You should use as much compilers as possible, which in this case means:
> Visual Studio (which will be the limiting factor in any case), GCC (see
> above) and Clang (see
> http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/rubenvb/clang-3.1-release/for
>  more details, read carefully). Clang may not be usable for what you are
> doing, as it misses certain features required for normal Windows code (like
> dllexporting classes). It works fine in cases not using that though, but
> only for 32-bit Windows.
> To force GCC's strict mode, which is very useful, use the following
> compiler flags when building:
> -Wextra -pedantic -std=c++11
> Some "optional" extra flags are:
> -Wconversion -Wuninitialized -Winit-self -Wmissing-include-dirs
> -Wstrict-aliasing
> These options will not ensure your code will work on different OSes, but
> it will make sure it is standards conformant as much as possible.
> Note that MinGW inherently uses msvcrt, which means certain C functions
> may not behave like you would expect. See MSDN in Visual C++ 2003 mode to
> see the documentation for the functions MinGW exposes. If you're using
> fancy C++11 library features (which include but are not limited to
> <thread>, std::to_string, and <regex>) you will find GCC's libstdc++
> unfortunately lacking. Everything else is usually implemented better than
> on MSVC though, including <tuple>.
>
> To use CMake, just be sure "g++" is in PATH, and run
> cmake path/to/source -G"MinGW Makefiles"
>
> Hope this helps,
>
> Ruben
>
>
>
>>  ** I say "binary" hoping I could avoid compiling compilers because this
>> idea upsets me some how.
>>
>> Thank you very much for reading this.
>>
>
>>
>>
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