Yves, there are a number of compilers on the market for windows which can
target mac, linux, windows and embarcadero is one of them. impossible is the
wrong word I think. it might be very difficult, but I can't see impossible. the
code base might have to change drastically though since the CRT and libraries
would be all different at least, only the host would stay the same (making it
practically a different GNU compiler almost). I hope I am not wrong.
it would be a cross compiler if I am not mistaken, and having something like
that would be wonderful (but a lot of work to maintain and make). cross
compilers have existed for decades.
I think vityan made a nice windows-hosted cross compiler targeting ubuntu and
freebsd. it was removed probably because of age.
apple has their XCode for apple developers, and I don't know what the license
agreement is for that, but I think they have a gcc included in that strangely
enough. maybe this is why it's impossible? it's a click license or something
probably.
>________________________________
> From: Ruben Van Boxem <vanboxem.ru...@gmail.com>
>To: mingw-w64-public@lists.sourceforge.net
>Sent: Sunday, November 18, 2012 10:25 AM
>Subject: Re: [Mingw-w64-public] MinWG64 on Windows, for Windows?
>
>
>2012/11/5 Yves <yves.per...@modusfx.com>
>
>Hi Ruben,
>>
>>
>>All the while I tried all packages, since I`m still oscillating between 32
>>bit and 64 bit, TDM seemed to be the way to go, at least to compile to
>>compile on Windows for Windows.
>>
>>
>>As far as I can tell, none of the packages you suggested allow cross
>>compiling.
>>
>>
>>With this in mind, which package should I use to compile on Windows for
>>Linux?
>
>Virtualbox+your favorite distro
>
>
>You probably see it coming… which package should I use to compile on Windows
>for MacOSX?
>
>Impossible.
>
>
>
>>
>>In another words, what solution is there to cross compile on Windows, for
>>Windows, Linux and MacOSX?
>
>No.
>
>Ruben
>
>PS: Your font is huge.
>
>
>
>>
>>Sent from my iPhone
>>
>>On Nov 2, 2012, at 18:11, Yves <yves.per...@modusfx.com> wrote:
>>
>>
>>Very well, I'll chew on this over the weekend. Your wisdom is appreciated
>>indeed. Thank you very much Ruben.
>>>
>>>Sent from my iPhone
>>>
>>>On Nov 2, 2012, at 15:55, Ruben Van Boxem <vanboxem.ru...@gmail.com> wrote:
>>>
>>>
>>>2012/11/2 Yves Perron <yves.per...@modusfx.com>
>>>>
>>>>Greetings everyone,
>>>>>
>>>>>Its been a wild ride for me in the cross-platform compilation world.
After several weeks pulling my hair, I figured it might be a good
thing to ask for help before I go completely bald.
>>>>>
>>>>>To resume, I do have a fairly complex C++ "Visual Studio 10 Win64"
project that needs to be maintained on windows and port to Linux and
MacOSX. For simplicity sake, let's forget I just said that and let's
get down to basics. Here is my setup:
>>>>>
>>>>>Windows 7
>>>>>CMake 2.8.9
>>>>>Intel Processor 64 bit
>>>>>
>>>>>I already have my CMake setup running using the "Visual Studio 10
Win64" compiler and it works beautifully. Now, to get things
rolling, I'd like to compile the same project with MinWG64 on
Windows, for Windows.
>>>>>
>>>>>
>>>>
>>>>Hi Yves,
>>>>
>>>>
>>>>Before I go any further, I'd like to know:
>>>>> * Which MinGW64 "binary" package should I get from
>>>>> http://sourceforge.net/projects/mingw-w64?**
>>>>There are several you can choose from:
>>>> - my Personal builds: I provide native and cross compilers which are
>>>>nicely up to date. Choose the 4.7.2 package if you want to have the latest
>>>>stable stuff.
>>>> - mingwbuilds: another person who reads this list and builds compilers. He
>>>>often has very specialized features enabled which I reserve for my
>>>>experimental builds.
>>>> - TDM GCC: a MinGW classic, providing a 32-bit Windows to 64-bit Windows
>>>>multilib compiler (which can compile for both 32 and 64-bit)
>>>>
>>>>All of these are either install+ add mingw*/bin to PATH or run the included
>>>>envsetup script which does that for you (like with mine). It goes without
>>>>saying I recommend my toolchain builds ;-)
>>>>
>>>>
>>>> * What would be the best compiler to use to get my code compliant for
>>>> the other platforms?
>>>>>
>>>>You should use as much compilers as possible, which in this case means:
>>>>Visual Studio (which will be the limiting factor in any case), GCC (see
>>>>above) and Clang (see
>>>>http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/rubenvb/clang-3.1-release/
>>>> for more details, read carefully). Clang may not be usable for what you
>>>>are doing, as it misses certain features required for normal Windows code
>>>>(like dllexporting classes). It works fine in cases not using that though,
>>>>but only for 32-bit Windows.
>>>>To force GCC's strict mode, which is very useful, use the following
>>>>compiler flags when building:
>>>>-Wextra -pedantic -std=c++11
>>>>Some "optional" extra flags are:
>>>>-Wconversion -Wuninitialized -Winit-self -Wmissing-include-dirs
>>>>-Wstrict-aliasing
>>>>These options will not ensure your code will work on different OSes, but it
>>>>will make sure it is standards conformant as much as possible.
>>>>Note that MinGW inherently uses msvcrt, which means certain C functions may
>>>>not behave like you would expect. See MSDN in Visual C++ 2003 mode to see
>>>>the documentation for the functions MinGW exposes. If you're using fancy
>>>>C++11 library features (which include but are not limited to <thread>,
>>>>std::to_string, and <regex>) you will find GCC's libstdc++ unfortunately
>>>>lacking. Everything else is usually implemented better than on MSVC though,
>>>>including <tuple>.
>>>>
>>>>To use CMake, just be sure "g++" is in PATH, and run
>>>>cmake path/to/source -G"MinGW Makefiles"
>>>>
>>>>Hope this helps,
>>>>
>>>>Ruben
>>>>
>>>>
>>>>** I say "binary" hoping I could avoid compiling compilers because this
>>>>idea upsets me some how.
>>>>>
>>>>>Thank you very much for reading this.
>>>>
>>>>>
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